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NPC Generator

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Advanced [show]


Godfrey Garrick, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in collared shirts and wears a proper scarf over his head. His white hair is still thick. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Godfrey was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He got away from his former life and has fallen to alcoholism.

Motivation: Human compassion; and he's repulsed by the pc

Flaws: Antagonistic, Impulsive, Addict, Racist. Bonds: Job. Occupation: Bricklayer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Godfrey Garrick, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)16 (+3) 13 (+1)11 (+0)
Skills Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Silk rope. 1 Masterwork Thieves’ tools.


Social Check DCs


Trym Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a dagger on it. He has a small bristly mustache and wavy brown hair. His green eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur. Flaws: Emotional. Bonds: In love, Poor, Criminal record. Occupation: Weaver

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Carlton, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)16 (+3) 10 (+0)11 (+0)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 10
Languages Common, Abyssal, Giant, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Aldous Walpole, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is an amazing painter.

History: He comes from a rich western family. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and wants to work out more often

Ideals: Fighting, Athletic, Gifted. Bonds: Attractive, Rich. Occupation: Seamstress

Voice: Soft and melodious

Attributes [hide]

Aldous Walpole, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)12 (+1) 8 (-1)13 (+1)
Skills Intimidation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 9000 sp. Solid gold idol (1000 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Peter Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is dressed in an above average manner. His brown hair is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: Aggressive, abrasive, and angry, Peter embodies much of what other species detest in the Humans. The war was a terrible time for him, and Peter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He got into the Carpenter business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Carpenter. He became a Carpenter soon after.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Antagonistic, Depressed. Bonds: Attractive, Military, Job. Occupation: Carpenter

Voice: Dutch accent

Attributes [hide]

Peter Roscoe, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)15 (+2) 13 (+1)9 (-1)
Skills Intimidation +1, Investigation +4
Senses Passive Perception 11
Languages Common, Goblin, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 22000 cp.


Social Check DCs


Chad Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He pushes his goals aggressively. He is also a coward if confronted.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure.

Flaws: Insomniac, Disease, Fearful, Antagonistic. Bonds: Rich, Attractive. Occupation: Laborer

Voice: Breathy voice

Attributes [hide]

Chad Beitz, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)11 (+0) 14 (+2)12 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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