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Advanced [show]


Hubert Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and typically wears black cloth garments or leather armor. His skin is also unnaturally pale. He has no hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a xeno-phobe, disliking non-Humans.

History: Sold as a small child to a necromancer, Hubert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion.

Ideals: Disciplined. Flaws: Ugly, Addict, Racist. Bonds: Mentor. Occupation: Farmer

Voice: Sounds elderly

Attributes [hide]

Hubert Eastaughffe, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)9 (-1) 13 (+1)13 (+1)
Skills Animal Handling +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Simple lock. 1 Masterwork Musical instrument. 1 Silver holy symbol. 1 Good lock.


Social Check DCs


Randal Wharton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black tunic with blue highlights, and long tan pants that bunch up around his shoes. He has done his best to style his chestnut hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He likes to make people angry or surprised. Randal is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised in a forest tribe. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has never given up on his singing dream.

Motivation: He's in love; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Family, Nature, Has a crush. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Randal Wharton, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)11 (+0) 12 (+1)15 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Brass mug with jade inlays (300 gp). Gold music box (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). 1 Minor magic item.


Social Check DCs


Guy Quinton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. His hair is cut close to his head. He has brown eyes and a black hat with a green feather.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Guy took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He has set out to sabotage the competition.

Motivation: To be a Slave Trader again.

Ideals: Entrepeneur. Bonds: Immigrant, Job, Rich, Nature. Occupation: Shoemaker

Voice: Strong lisp

Attributes [hide]

Guy Quinton, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 14 (+2)10 (+0)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Hugh Leighton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in collared shirts and wears a proper scarf over his head. His hair is red and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is able to make almost anything out of random pieces of junk.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Over the years he perfected his riding and shooting skills. He used his abilities to trick people and travel the world for free.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Gifted, Impeccable. Bonds: Attractive, Nature, Criminal record. Occupation: Dilettante

Voice: Spanish accent

Attributes [hide]

Hugh Leighton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)12 (+1) 7 (-2)8 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Diggory Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears white trousers with grey and pastel striped suspenders. He wears various colorful collared shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has wavy blonde hair. He wears large thick round spectacles.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Diggory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Diggory was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and obtaining odd cultural human artifacts is his passion

Flaws: Hedonist. Bonds: Nature, Job, Adventurer, Criminal record. Occupation: Spy

Voice: Sore throat, cough

Attributes [hide]

Diggory Ridley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)13 (+1) 17 (+3)8 (-1)
Skills Performance +1, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp.


Social Check DCs

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