Trym Gladstone, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'3" and wears a simple pastel robe with red stripes complete with hood. His left leg appears badly burned and disfigured. His red hair is singed and shortened. He has a dull look in his brown eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by orcs. Trym was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: A strong sense of loyalty to Human people; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Enemies. Occupation: Doctor
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2600 sp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.
Miles Blankley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he likes to wear ponchos typically of a light grey in addition to tight pants. He wears his hair in dreadlocks. His eyes are likewise gray. His teeth are white and perfect.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Balancing his hectic life and new Butcher responsibilities is difficult.
Flaws: Disease. Bonds: Attractive, Nature, Job, Guardian. Occupation: Butcher
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Ernest Garrick, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a green suit, red shirt, and yellow tie. He has styled his red hair well, parting it to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Ernest was born with his mother's beautiful face. After coming to the age of reason, Ernest took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Ernest and his spouse have recently divorced.
Motivation: He feels threatened by others; and retire the richest man in the north
Ideals: Entrepeneur, Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive. Occupation: Shipwright
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Brass mug with jade inlays (600 gp). An abacus with copper, silver and gold markers (30 gp). Solid gold idol (900 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Nicholas Cotton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is constantly adorned with expensive silk clothing, often dyed in bright blue and violet, and wears rings and necklaces with large, colorful gems. He is an epitome of beauty. He has done his best to style his white hair to look like a famous performer. His green eyes dart from person to person to random spaces in the air.
Personality: He is overprotective of those who hire his services. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 14th year, his parents were killed by a orcs raid, leaving Nicholas alone in the world. After a stint in an orphanage, he was adopted. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To protect his home; and he is greedy
Ideals: Gifted. Flaws: Disease. Bonds: Rich, Attractive, Guardian, Enemies. Occupation: Mortician
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 30 pp. Violet garnet (600 gp). Hematite (13 gp).
Clerebold Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Locksmith. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long black hair reaches down to his waist. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a white middle class family as the only child. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Locksmith for the past few years.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Shy, Mundane. Bonds: Job, Attractive. Occupation: Locksmith
Voice: Russian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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