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Arnold Pickering, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black deerstalker hat and black clothes. He wears a deerstalker hat to cover his moderate length golden hair. His fierce green eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Arnold took refuge in the ruined castle and found the beat up shield and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His religion dominates his actions; and meet up once more with his childhood friend

Ideals: Athletic, Optimist, Logical. Bonds: Nature, Adventurer, Religious. Occupation: Assassin

Voice: High pitched and raspy

Attributes [hide]

Arnold Pickering, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)13 (+1) 12 (+1)16 (+3)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1300 sp. Red-brown spinel (140 gp). Freshwater pearl (11 gp). Lapis lazuli (11 gp).


Social Check DCs


Chad Ashton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His hair is brown, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Aggressive, abrasive, and angry, Chad embodies much of what other species detest in the Humans. He also is a firm believer in the manly ideal.

History: Chad hails from a village terrorized by dire rats. Chad was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Layabout. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and a deep hatred of dire rats

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Enemies, Immigrant. Occupation: Layabout

Voice: Speaks through clenched teeth

Attributes [hide]

Chad Ashton, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)18 (+4) 10 (+0)11 (+0)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Auran, Abyssal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 10 pp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Gilbert Coombs, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears green painted combat armor at almost all times. He has a very tight haircut. He wears large thick round spectacles.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born in the north to a Sculptor, Gilbert learned a great deal about his mother's area of expertise. In his 11th year, his parents were killed by a giants raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new sculptor responsibilities is difficult

Flaws: Ugly. Bonds: Enemies, Immigrant, Job. Occupation: Sculptor

Voice: Spits words with contempt

Attributes [hide]

Gilbert Coombs, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)16 (+3) 11 (+0)15 (+2)
Skills Religion +5, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Auran, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp.


Social Check DCs


Gunter Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of sais, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His auburn hair is cut short. He has several tiny amethyst earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his old friends.

Ideals: Fighting, Joker, Artistic. Bonds: Rich, Adventurer. Occupation: Shoemaker

Voice: Dark and ominous

Attributes [hide]

Gunter Marlee, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)16 (+3) 10 (+0)14 (+2)
Skills Acrobatics +2
Senses Passive Perception 10
Languages Common, Gnoll, Aquan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Jocelyn Charlton, Male Human [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate, and sports empty pouches on his belt. He has a very tight haircut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Jocelyn embodies much of what other species detest in the Humans. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Criminal record. Occupation: Miner

Voice: Jamaican accent

Attributes [hide]

Jocelyn Charlton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)17 (+3) 14 (+2)13 (+1)
Skills Athletics +3, Investigation +5
Senses Passive Perception 12
Languages Common, Goblin, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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