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Advanced [show]


Thomas England, Male Human [Permalink]

Personal [hide]

Description: He typically wears violet cloth garments or leather armor. He is physically well-built. His hair is white, silky, and of moderate length. His eyes, though not visible through his cowl, are amber.

Personality: He can speak with the recently deceased. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a wizard, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Marry his sister to traveling adventurers.

Ideals: Gifted. Bonds: Attractive, Adventurer, Mentor, Family. Occupation: Tanner

Voice: American accent

Attributes [hide]

Thomas England, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)11 (+0) 11 (+0)18 (+4)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dustin Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and violet handkerchief worn on his right side. He carries with him a set of tridents on his belt, each one with a aquamarine on the hilt. He has black hair. His eyes are blue and catlike.

Personality: Dustin is depressed about a lot of things. He tends to be a nihilist. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Dustin studied abroad. After coming to the age of reason, Dustin took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He has passion for adventuring and risk; and a deep hatred of orcs

Ideals: Fighting, Gifted. Flaws: Depressed, Fearful. Bonds: Enemies, Adventurer. Occupation: Cartwright

Voice: Sleepy voice

Attributes [hide]

Dustin Carlyle, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)18 (+4) 12 (+1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Draconic, Abyssal, Druidic, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2400 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Justin Benson, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of whips on his belt, each one with a opal on the hilt. He keeps his long auburn hair kept up in a rat tail. His eyes are likewise green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: To reunite with his old friends.

Ideals: Fighting, Optimist. Bonds: Adventurer, Religious. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Justin Benson, Male Human Fighter 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 13 (+1)10 (+0)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp. Brass mug with jade inlays (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp).


Social Check DCs


Diggory Paxton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His hair is cut close to his head. He has a tattooed face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Diggory grew up listening to his mother's many stories. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.

Motivation: He's looking for his big break.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Fearful. Bonds: Adventurer. Occupation: Armorer

Voice: Timid voice

Attributes [hide]

Diggory Paxton, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)13 (+1) 15 (+2)10 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Bertram Yardley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His head has been shaved. His fierce amber eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the east. He is a font of random trivia from the lore and stories he has discovered

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Pacifist, Logical. Flaws: Ugly. Occupation: Armorer

Voice: German accent

Attributes [hide]

Bertram Yardley, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)8 (-1) 16 (+3)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Sard (40 gp).


Social Check DCs

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