Charles Dumph, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is greasy and uncared for. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He comes from a rich northern family. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is greedy
Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Rich, Slave. Occupation: Assassin
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 43000 sp.
Solomon Mori, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. He has a moderate pudge and is not very fit. His blonde hair is lengthy. His fierce gray eyes like to dwell on things.
Personality: His tongue was cut out and he uses sign language. He does not trust anyone and sleeps with one eye open.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has money and likes to spend it; and he desires power and/or immortality
Flaws: Disease, Insomniac. Bonds: Rich, Criminal record, Adventurer. Occupation: Barrister
Voice: Whispers
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 50 pp.
Nicholas Nash, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. He has a chestnut handlebar mustache and slicked back chestnut hair. His brown eyes are slightly larger than normal.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to fit into much smaller and tighter spaces than normal.
History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Human conditions. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A strong sense of loyalty to Human people; and to reunite with his old friends
Ideals: Joker, Gifted. Flaws: Disease, Racist. Bonds: Adventurer. Occupation: Body Guard
Voice: Squeaky
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 80 pp.
Anthony Myerscough, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright violet and white, and wears rings and necklaces with large, colorful gems. He keeps his brown hair in a flapper bob. His green unseeing eyes seem to look past you.
Personality: He can speak with the recently deceased. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sellsword arts, while his mother instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy
Ideals: Gifted, Logical. Flaws: Disease. Bonds: Rich, Has a crush, Religious. Occupation: Sellsword
Voice: Timid voice
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3100 sp.
Anselm Clayden, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.
Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.
History: He was born in the east, but his parents moved at a very young age to the north. Anselm was born on a far eastern desert where he grew up under the tutelage of his father, an expert Sellsword. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Wants to work out more often.
Ideals: Athletic, Persistence. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Sellsword
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. Golden yellow topaz (600 gp). Smoky quartz (70 gp). Malachite (10 gp). 1 Half-Plate. 1 Breastplate. 1 Darkwood Buckler.
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