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NPC Generator

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Anselm Harper, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is blonde and curly. He has blue eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered dancing. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Anselm Harper, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)8 (-1) 14 (+2)11 (+0)
Skills Acrobatics +1, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Frederick Huxley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He very much looks the part of a Tailor. His silver hair is cut jaggedly and amateurishly. His amber eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He helped his mother out around the business and became quite the natural. He struck the Tailor job and began his own company from there.

Motivation: He is greedy.

Ideals: Gifted, Justice. Flaws: Disease. Bonds: Job, Rich. Occupation: Tailor

Voice: growls and snarls, animalistic

Attributes [hide]

Frederick Huxley, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)11 (+0) 17 (+3)11 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. Rhodochrosite (16 gp). Citrine (20 gp). Amber (160 gp).


Social Check DCs


Randal Tickle, Male Human [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. He is bristling with hidden weapons, mostly sais and bastard swords. His red hair is braided into rings. His eyes are violet and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He believes the world needs to unite to get rid of illithids once and for all.

History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has been saving his money to try and buy his brother's freedom.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and many illithids want him driven away

Ideals: Joker. Bonds: Criminal record, Enemies, Immigrant, Family. Occupation: Painter

Voice: Pronounces difficult words wrong

Attributes [hide]

Randal Tickle, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Holy water. 3 Antitoxin.


Social Check DCs


Richard Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a long, black, dusty cloak. His long red hair reaches down to his waist. His green eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also hits on women, regardless of circumstances.

History: He got into the Unemployed business at a young age. While studying, he fell in love. They married and had a son. He inherited the family business which he has now maintained for 15 years.

Motivation: He's in love.

Ideals: Athletic, Philantrophist. Bonds: Has a crush, Job, In love. Occupation: Unemployed

Voice: Spits words with contempt

Attributes [hide]

Richard Staurheim, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Stealth +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Red garnet (120 gp). Tiger eye turquoise (6 gp). Citrine (60 gp).


Social Check DCs


Solomon Copeland, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in earthy colors with a brown and white handkerchief worn on his left side. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miller. He hasn't told them the truth, but wants to settle down with them.

Motivation: His religion dominates his actions; and to settle down with his crush

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Has a crush, Religious. Occupation: Layabout

Voice: Low and grunting

Attributes [hide]

Solomon Copeland, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)9 (-1) 17 (+3)11 (+0)
Skills Arcana +1, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 9000 cp.


Social Check DCs

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