Gunter Colby, Male Human [Permalink]
Personal [hide]
Description: This man is renowned for his bright tan suits and hats. He has a penchant for wearing a ring with an oversized opal on his right hand. He has a small bristly mustache and wavy white hair. He tend to wears goggles to shield his eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He can't help but pocket interesting objects he comes across
History: He was born in a small desert village. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and to prove his worth to the world
Ideals: Professionalism. Flaws: Impulsive. Bonds: Rich, Criminal record, Nature, Adventurer. Occupation: Navigator
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2
Possessions: 10 pp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). 3 Smokesticks. 4 Tanglefoot bags.
Simon Myerscough, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light yellow in addition to tight pants. He has a slight overbite and is overall scrawny. His brown hair is heavily combed to the left. His eyes are likewise amber.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Simon was born in the east. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He has been a successful dealer in antiques buying low and selling high.
Motivation: Sabotage a competitor; and retire the richest man in the east
Ideals: Persistence, Entrepeneur. Flaws: Shy. Bonds: Rich, Job. Occupation: Laborer
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Bertram Soames, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a well pressed and immaculate suit (or dress). His hair is red and curly. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture.
Ideals: Impeccable. Flaws: Shy. Bonds: Nature, Criminal record. Occupation: Herbalist
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Roland Hornsby, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he has the majority of his body covered in plate. His white hair is matted, messy, and big. He is baby faced.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the west to a Sellsword, Roland learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Sellsword.
Motivation: To be a Laborer again; and expand his business
Flaws: Ugly, Impulsive. Bonds: Job, Religious. Occupation: Sellsword
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2400 sp. 1 Chain shirt. 1 Darkwood Shield.
Theodoric Barclay, Male Human [Permalink]
Personal [hide]
Description: He typically wears green cloth garments or leather armor. He is physically well-built. His brown hair is unkempt and raggedy. His eyes are blue and beady.
Personality: He speaks before he thinks and is too direct. Further he is a bit of a stoner and is frequently out of it.
History: He was born in the west, but his parents moved at a very young age to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the west, certain he would find work there.
Motivation: To prove his worth to the world; and expand his business
Flaws: Ugly, Impulsive, Addict. Bonds: Poor, Immigrant. Occupation: Brewer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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