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NPC Generator

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Advanced [show]


Rolf Tattersall, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses like a well dressed Jeweler does and is in decent physical shape. His hair is always cut to a buzz. His violet eyes dart from person to person.

Personality: He can speak with the recently deceased. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Gifted from a young age, Rolf studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.

Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Jeweler

Voice: Pirate accent

Attributes [hide]

Rolf Tattersall, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 17 (+3)6 (-2)
Skills Perception +5, Persuasion +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Thomas Beitz, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dark leathers with embroidery. His silver hair, when down, is lengthy. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a Barkeep, his mother struggled to pay the bills. His mother was a soldier and died while he was still young. Thomas was left his mother's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Carter

Voice: German accent

Attributes [hide]

Thomas Beitz, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Gerard Heiser, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a colorful flower in his silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerard is combative with any and all who dare try his patience in the slightest.

History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To find somewhere to settle down; and he is content

Ideals: Extrovert, Justice. Flaws: Mundane. Bonds: Attractive. Occupation: Crown-heir

Voice: Can't modulate volume

Attributes [hide]

Gerard Heiser, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 13 (+1)8 (-1)
Skills Deception +1, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Kody Livingstone, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is styled in orderly dreadlocks. His green eyes are slightly larger than normal.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born the only child of a wealthy merchant. His mother was a mechanic, and taught him how to fix just about anything. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has money and likes to spend it; and retire the richest man in the south

Ideals: Entrepeneur, Persistence. Flaws: Sensitive, Fearful. Bonds: Rich. Occupation: Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kody Livingstone, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)7 (-2) 17 (+3)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 500 sp. Alexandrite (900 gp). 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Kyle Addington, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is silver and very short. His face is scarred and worn.

Personality: He dislikes all the random violence that takes place in the south. He also is a firm believer in the manly ideal.

History: He was born a particularly ugly child, much to the horror of his parents. In his 13th year, his parents were killed by a brigands raid, leaving Kyle alone in the world. After a stint in an orphanage, he was adopted. He is searching for what he claims is his rightful reward.

Motivation: Regain custody of his son; and marry his sister to traveling adventurers

Ideals: Pacifist. Flaws: Ugly, Impulsive. Bonds: Enemies, Adventurer, Family. Occupation: Bowyer

Voice: Mousy voice

Attributes [hide]

Kyle Addington, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)18 (+4) 17 (+3)5 (-3)
Skills History +6, Nature +6
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Auran, Giant
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs

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