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NPC Generator

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Advanced [show]


Charles Alby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a robe, a symbol of the sun god around his neck, and a shortbow on his belt. His long white hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to loving parents in a slum to the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Hedonist. Bonds: Poor, Attractive. Occupation: Butcher

Voice: Hollow voice

Attributes [hide]

Charles Alby, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Athletics +1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Justin Springfield, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is short and silver. He has brown eyes and a grey hat with a white feather.

Personality: He is business-like. He takes instructions and follows them to the letter. Flattery will make him almost putty in your hands.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he is unsatisfied with his job

Ideals: Professionalism. Flaws: Ugly, Selfish. Bonds: Poor, Mentor. Occupation: Priest

Voice: Ums and uhs a lot

Attributes [hide]

Justin Springfield, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)12 (+1) 7 (-2)15 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Dustin Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, brown shirt, and red tie. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is cut short. His eyes are amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He receives visions of the future at random moments

History: He was born in a small island village. After coming to the age of reason, Dustin took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted, Justice. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Interpreter

Voice: Uses lots of figures of speech

Attributes [hide]

Dustin Winthrop, Male Human Fighter 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 14 (+2)11 (+0)
Skills Investigation +4, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Deep blue spinel (1300 gp). Obsidian (16 gp). Obsidian (16 gp). Tourmaline (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears rags and sports a simple walking cane. His chestnut hair is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. The war was a terrible time for him, and Adam does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised by priests from a young age. When Adam reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Flaws: Shy, Depressed. Bonds: Poor, Military, Religious, Mentor. Occupation: Dyer

Voice: Smooth and feminine

Attributes [hide]

Adam Quinton, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 10 (+0)8 (-1)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1900 sp. Citrine (40 gp). Smoky quartz (40 gp). Violet garnet (600 gp). 1 Masterwork Musical instrument. 1 Masterwork Musical instrument. 1 Hourglass.


Social Check DCs


Theobald Paxton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan, dusty cloak. He has a moderate pudge and is not very fit. He keeps his golden hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the east to a Carpenter, Theobald learned a great deal about his mother's area of expertise. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and he feels threatened by others

Flaws: Fearful. Bonds: Job, Enemies. Occupation: Carpenter

Voice: Spits words with contempt

Attributes [hide]

Theobald Paxton, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 11 (+0)10 (+0) 17 (+3)10 (+0)
Skills Religion +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 23000 sp.


Social Check DCs

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