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NPC Generator

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Advanced [show]


Chad Harper, Male Human [Permalink]

Personal [hide]

Description: This southern man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. He has styled his brown hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born on a small isolated farm. Chad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Fearful. Bonds: Poor, Immigrant, Nature. Occupation: Bather

Voice: Dutch accent

Attributes [hide]

Chad Harper, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)12 (+1) 14 (+2)14 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anthony Lindsay, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears just a white suit. He is an epitome of beauty. His hair is greying and his face has many wrinkles. His eyes are likewise blue. His teeth are white and perfect.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.

History: The child of a Barkeep, who enjoyed hunting, Anthony was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anthony grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anthony. Recently he has begun working with bootleggers and crooks.

Motivation: He desires power and/or immortality; and he has decided he is irredeemable

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature, Criminal record. Occupation: Banker

Voice: Jamaican accent

Attributes [hide]

Anthony Lindsay, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)10 (+0) 13 (+1)11 (+0)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Chrysoprase (20 gp). Lapis lazuli (12 gp).


Social Check DCs


Lewis Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His blonde hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Lewis hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Further he is a bit of a stoner and is frequently out of it.

History: He was born to loving parents in a slum to the east. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.

Motivation: Retire the richest man in the east; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur, Artistic. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Lewis Brandon, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 11 (+0)9 (-1)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


William Clare, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a white costume with the symbols of the sun god on his torso. His long white hair is drawn into a two foot long braid. His blue eyes peer out from beneath his deerstalker white hat.

Personality: William is depressed about a lot of things. He tends to be a nihilist. He feeds upon the attention of others.

History: He is a Succubi in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Adventurer, Rich. Occupation: Roofer

Voice: Dutch accent

Attributes [hide]

William Clare, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)17 (+3) 18 (+4)17 (+3)
Skills Sleight of Hand +3, Survival +6
Senses Passive Perception 14
Languages Common, Goblin, Dwarven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Ralf Beckwith, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. He keeps his long golden hair kept up in a rat tail. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is able to make almost anything out of random pieces of junk.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying sister.

Motivation: He'd like to take his coworkers down a peg; and he has a crush on the local mayor

Ideals: Gifted. Bonds: Job, Military, Has a crush. Occupation: Laborer

Voice: Soft and mumbly

Attributes [hide]

Ralf Beckwith, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs

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