Trym Nash, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears very tight pants and wife beaters, though occasionally he sports a red coat. His auburn hair is lengthy. He wears an eyepatch.
Personality: He is extraordinarily eccentric. He is obsessed with his god.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Religious. Occupation: Interpreter
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2500 sp.
Anthony Langdon, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a well pressed and immaculate suit (or dress), and is pretty ugly. He keeps his chestnut hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Cynical, Shy. Bonds: Religious, Mentor. Occupation: Bricklayer
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Lance Ainsley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a dagger on it. His red hair is greasy and uncared for. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to make people angry or surprised. Lance enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gifted from a young age, Lance studied abroad. After coming to the age of reason, Lance took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent father; and regain custody of his son
Ideals: Gifted. Flaws: Ugly, Addict, Antagonistic, Hedonist. Bonds: Family. Occupation: Fortune-teller
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Ignan, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Gerald Cotton, Male Human [Permalink]
Personal [hide]
Description: This southern man has a large yellow mantle and cape that has been intricately interwoven into his green robe. His clothes are grease stained in places. His black hair is smooth and relatively long. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He plays an instrument quite well.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his music dream.
Motivation: He is currently in port desperately looking for someone to get him out; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic. Bonds: Poor, Immigrant, Attractive, Slave. Occupation: Adventurer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Rose (60 gp). Coral (40 gp). Lapis lazuli (11 gp). 3 Smokesticks. 1 Thunderstones. 1 Everburning torch.
Theobald Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is wearing a long, pastel cloak. Beneath his clothing is a huge mess of scar tissue. With a patchy golden beard and wild golden hair. His eyes are likewise violet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.
History: Theobald lived on a farm with his father, near the main road leading to a nearby town. Theobald was born on a far northern forest where he grew up under the tutelage of his father, an expert Gardener. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their daughter. He worked as a Gardener, and he later adopted a second daughter.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Flaws: Disease, Impulsive. Bonds: Slave, Family, Immigrant, Adventurer. Occupation: Gardener
Voice: Whispers
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Golden pearl (90 gp). Chrysoberyl (90 gp). Tourmaline (90 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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