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NPC Generator

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Advanced [show]


Everard Conway, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a grey costume with the symbols of the four houses of cards on his torso. Beneath his clothing is a huge mess of scar tissue. He has moderate length blonde hair. His gray eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the north to a Tanner, Everard learned a great deal about his father's area of expertise. His childhood dream was to be a Jeweler, but he was a colossal failure. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: He is a bit of a kleptomaniac; and balancing his hectic life and new tanner responsibilities is difficult

Ideals: Opinionated. Flaws: Impulsive. Bonds: Slave, Job, Criminal record. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Everard Conway, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)13 (+1) 15 (+2)18 (+4)
Skills Acrobatics +4, History +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Black pearl (200 gp). Sard (60 gp).


Social Check DCs


Don Blakely, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a brown costume with the symbols of strength on his torso. He has a hunchback. His black hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep.

Ideals: Opinionated, Joker. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Painter

Voice: Italian accent

Attributes [hide]

Don Blakely, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 14 (+2)17 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Simon Myerscough, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear ponchos typically of a light brown in addition to tight pants. His silver hair is kept up in a ponytail inside a Stetson hat. His ears are large.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Athletic, Justice, Fighting. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Simon Myerscough, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)8 (-1) 6 (-2)14 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2900 sp.


Social Check DCs


Clerebold Winthrop, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear white tank tops with green pants, and sports empty pouches on his belt. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.

Personality: He exudes charisma. He is a tour de force of persuasion. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Clerebold was born with his father's beautiful face. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and sabotage a competitor

Bonds: Attractive, Enemies, Slave, Nature, Job. Occupation: Sellsword

Voice: Australian accent

Attributes [hide]

Clerebold Winthrop, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)18 (+4) 14 (+2)7 (-2)
Skills Acrobatics +4, Intimidation +0
Senses Passive Perception 12
Languages Common, Infernal, Druidic, Gnoll, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 90 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ralf Bradly, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. His hair is chestnut and curly. His ears are large.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Ralf was raised in a hard working conservative environment. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Ralf's homeland. Ralf decided to take the middle way and become a bodyguard. He has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Entrepeneur, Logical. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Barrister

Voice: Scratchy, weak

Attributes [hide]

Ralf Bradly, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs

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