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NPC Generator

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Advanced [show]


Drogo Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a lot of dark rich colors, with gold accents. His brown hair is lengthy and is close to two feet long. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, he prefers to meditate than take action. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC.

Ideals: Disciplined, Professionalism. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Architect

Voice: Voice breaks

Attributes [hide]

Drogo Hallewell, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)13 (+1) 15 (+2)16 (+3)
Skills Nature +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Gerald Nash, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Barrister does. He has moderate length silver hair. His thin eyebrows rest above his beady violet eyes.

Personality: He is extraordinarily eccentric. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Job, Mentor. Occupation: Barrister

Voice: Spanish accent

Attributes [hide]

Gerald Nash, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)11 (+0) 13 (+1)5 (-3)
Skills Acrobatics +5, Persuasion -1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 12000 cp.


Social Check DCs


Drogo Compton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large grey jacket. His hair is brown and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Drogo was born in the south. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Persistence. Flaws: Shy. Bonds: Immigrant, Attractive, Adventurer, Enemies. Occupation: Dilettante

Voice: High pitched, excited

Attributes [hide]

Drogo Compton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 13 (+1)15 (+2) 11 (+0)14 (+2)
Skills Athletics +4, Stealth +0
Senses Passive Perception 10
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp. Old masterpiece painting (500 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Rolf Haley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a large tan jacket. His brown hair is styled in orderly dreadlocks. His brown unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a Miller, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Flaws: Disease, Depressed, Antagonistic. Bonds: Poor, Job. Occupation: Spy

Voice: Mousy voice

Attributes [hide]

Rolf Haley, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Fire opal pendant on a fine gold chain (500 gp). Large well-done wool tapestry (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).


Social Check DCs


Balimaar Sutherland, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he tends to wear a large brown jacket. He has no hair. His face is scarred and worn.

Personality: He is a Carpenter first and foremost. He believes firmly that knowledge should be universal. He is a logical person and will generally grow upset if things defy logic and science.

History: Balimaar was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Sabotage a competitor; and doesn't want to be a carpenter and was forced into it by his family

Ideals: Logical, Athletic. Flaws: Ugly. Bonds: Job, Family. Occupation: Carpenter

Voice: Complex vocabulary, royal

Attributes [hide]

Balimaar Sutherland, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 8 (-1)9 (-1) 12 (+1)17 (+3)
Skills Insight +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2

Possessions: 600 gp.


Social Check DCs

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