Miles Blakely, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a brown costume with the symbols of death on his torso. His red hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a small toy that he constantly fidgets with.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has built up a small fortune and can afford his own way.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Optimist. Flaws: Addict. Bonds: Rich, Criminal record. Occupation: Mayor
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Norman Lester, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is long and auburn with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To pay off his debts.
Flaws: Addict, Shy. Bonds: Poor, Attractive, Immigrant. Occupation: Tanner
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Carnelian (80 gp). Red-brown spinel (60 gp).
Cory Dudley, Male Human [Permalink]
Personal [hide]
Description: He typically wears grey cloth garments or leather armor. He is bristling with hidden weapons, mostly daggers and shortbows. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny emerald earrings on each ear.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the east to a Tailor, Cory learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cory. He has recently gotten a pet goose that steals things from people.
Motivation: Further expansion of business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Rich, Job. Occupation: Tailor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 7 (-2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp. Chrysoberyl (150 gp).
Drogo Everleigh, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a custom-built plate barding that's adorned with blue lining and desert motifs and is in decent physical shape. He keeps his long chestnut hair kept up in a rat tail. He wears an eyepatch.
Personality: Drogo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Drogo was born on a far eastern desert where he grew up under the tutelage of his father, an expert Gardener. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Extrovert. Flaws: Ugly, Forgetful. Bonds: Religious, Immigrant. Occupation: Gardener
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 6 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee.
Lewis Alston, Male Human [Permalink]
Personal [hide]
Description: He wears brown painted combat armor at almost all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is white and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has all his life been fascinated with music.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Lewis's homeland. Lewis decided to take the middle way and become a bodyguard. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge
Ideals: Artistic, Fighting. Flaws: Terse. Bonds: Immigrant. Occupation: Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 300 gp.
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