Aldous Garfield, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears blue leather gloves, a blue jacket, and tight pants. His left leg appears badly burned and disfigured. His red hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady blue eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invites people to come help in his community garden.
History: He was born in the south, but his parents moved at a very young age to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and balancing his hectic life and new barkeep responsibilities is difficult
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Immigrant. Occupation: Barkeep
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll, Terran, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 30000 cp. Aquamarine (1200 gp). Violet garnet (1200 gp). Carnelian (40 gp).
Raymond Reid, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. Beneath his clothing is a huge mess of scar tissue. He wears his auburn hair up. His eyes are hazel and he is always smoking a pipe.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He got into the Doctor business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted from career to career and currently works as a Doctor.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Fearful. Bonds: Slave, Job, Religious. Occupation: Doctor
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 600 sp.
Norman Kent, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has shaved his head bald. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Doesn't want to be a Carpenter and was forced into it by his family.
Ideals: Artistic, Entrepeneur. Bonds: Attractive, Enemies, Family. Occupation: Carpenter
Voice: Stutters
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2600 sp. 1 Half-Plate. 1 Half-Plate.
Charles Thackeray, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a brown coat over a grey low-cut shirt, and a small hat upon his head, he is not a threatening figure. His hair is brown and very short. His face is scarred and worn.
Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. He enjoys reading and quiet.
History: He was born in the south. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted from career to career and currently works as a Navigator.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Ideals: Logical. Flaws: Ugly. Bonds: Job, Immigrant, Criminal record. Occupation: Navigator
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Auran, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Don Fidget, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a white cloak and cross-gartered yellow stockings. His clothes are grease stained in places. His white hair is kept up in a ponytail inside a wide-brimmed hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the recently deceased. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in a small island village. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To settle down with his crush; and marry his brother to traveling adventurers
Ideals: Gifted, Logical. Bonds: Poor, Immigrant, Nature. Occupation: Stylist
Voice: Whispers
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Druidic, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. Golden yellow topaz (200 gp). Rhodochrosite (8 gp). 1 Half-Plate.
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