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NPC Generator

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Advanced [show]


Peter Charlton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a blue coat over a black low-cut shirt, and a small hat upon his head. His silver hair is thinning but still full. His eyes are a pleasant gray.

Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his brother before him, after school he went straight into learning to become a Cartwright. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's attracted to the PC; and wants to open a new tavern

Bonds: Job, In love, Rich, Adventurer, Has a crush. Occupation: Cartwright

Voice: Smoker's lung

Attributes [hide]

Peter Charlton, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 8 (-1)10 (+0)
Skills Intimidation +2, Survival +1
Senses Passive Perception 9
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 pp. Brown-green garnet (150 gp). Deep green spinel (150 gp).


Social Check DCs


Theobald Kinsley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a fancy white suit. His black hair is thinning but still full. His eyes, though not visible through his cowl, are amber.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is lazy, self-centered, vain, and jealous.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Antagonistic, Selfish. Bonds: Attractive, Poor, Criminal record. Occupation: Bookbinder

Voice: Stutters

Attributes [hide]

Theobald Kinsley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)11 (+0) 14 (+2)14 (+2)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. Blue quartz (15 gp). Bloodstone (60 gp).


Social Check DCs


Aldous Tatum, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears brown leather gloves, a brown jacket, and tight pants and is in decent physical shape. His white hair is smooth and relatively long. His eyes, though not visible through his cowl, are violet.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gifted from a young age, Aldous studied abroad. Like his father and his brother before him, after school he went straight into learning to become a Crown-heir. He inherited the family business which he has now maintained for 14 years.

Motivation: To be a Weaver again; and expand his business

Ideals: Justice, Optimist, Gifted. Bonds: Job, Rich. Occupation: Crown-heir

Voice: Smoker's lung

Attributes [hide]

Aldous Tatum, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)18 (+4) 9 (-1)14 (+2)
Skills History +6, Persuasion +4
Senses Passive Perception 9
Languages Common, Draconic, Ignan, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp). Large well-done wool tapestry (100 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerard Yeardley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His right hand appears badly burned and disfigured. He wears his hair in dreadlocks. His hazel eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is greedy.

Ideals: Gifted. Bonds: Rich, Religious, Adventurer. Occupation: Soapmaker

Voice: Irish accent

Attributes [hide]

Gerard Yeardley, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 15 (+2)14 (+2)
Skills Athletics +4, Religion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: Black pearl (300 gp). Violet garnet (300 gp). Jet (140 gp). 1 Buckler. 1 Breastplate. 1 Darkwood Buckler.


Social Check DCs


Godfrey Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears tattered old clothes. His skin is also unnaturally pale. His brown hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of a Bounty Hunter, who enjoyed hunting, Godfrey was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has achieved small success as a Map Maker.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

Godfrey Birkenhead, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)17 (+3) 10 (+0)10 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs

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