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Advanced [show]


Clerebold Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin brown vertical stripes and grey pants. His golden hair is knotted and matted. He has hazel eyes.

Personality: His tongue was cut out and he uses sign language. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. Clerebold was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Military, Has a crush. Occupation: Glassblower

Voice: Speaks with lips pursed

Attributes [hide]

Clerebold Kitchur, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)14 (+2) 14 (+2)15 (+2)
Skills History +4, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Silk rope. 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument.


Social Check DCs


Diggory Sheldon, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a grey shirt with thin brown vertical stripes and grey pants. His moppish auburn hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Diggory lived on a farm with his mother, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Entrepeneur. Bonds: Criminal record, Family, Job. Occupation: Animal Trainer

Voice: Booming voice

Attributes [hide]

Diggory Sheldon, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)12 (+1) 10 (+0)13 (+1)
Skills Athletics +1, Stealth +1
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. Obsidian (8 gp).


Social Check DCs


Arnold Wallace, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor, and he perpetually has his shortspear ready. His black hair is singed and shortened. His eyes, though not visible through his cowl, are amber.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Bookbinder

Voice: Jamaican accent

Attributes [hide]

Arnold Wallace, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)12 (+1) 12 (+1)10 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 24000 cp. Rhodochrosite (9 gp). Violet garnet (900 gp). Violet garnet (900 gp).


Social Check DCs


Trey Deighton, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a penchant for wearing a ring with an oversized jet on his left hand. He has moderate length golden hair. His eyes are a pleasant blue.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with his god.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Sellsword job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army; and he's attracted to the pc

Flaws: Antagonistic. Bonds: Rich, Religious, Military, Job, Has a crush. Occupation: Sellsword

Voice: Pronounces difficult words wrong

Attributes [hide]

Trey Deighton, Male Human Fighter 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 6 (-2)13 (+1) 16 (+3)13 (+1)
Skills Arcana +4, Medicine +6
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Reynard Garfield, Male Human [Permalink]

Personal [hide]

Description: He sports violet clothing, slightly heavier than average wear. He carries with him a set of falchions, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His long blonde hair reaches down to his waist. His blue eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He is harsh and unforgiving.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Reynard was left his mother's suit of armor and trained in its use and care. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Addict, Antagonistic, Secretive. Bonds: Military. Occupation: Engraver

Voice: Old Prospector

Attributes [hide]

Reynard Garfield, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)12 (+1) 16 (+3)11 (+0)
Skills Nature +3, Stealth +2
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Obsidian (15 gp). Iolite (50 gp).


Social Check DCs

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