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NPC Generator

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Advanced [show]


Aldous Tickle, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and very much looks the part of a Fletcher. His skin is also unnaturally pale. His white hair is matted, messy, and big. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He would rather hide behind his crafts than deal with other people.

History: Aldous was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Optimist, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Fletcher

Voice: Sighs a lot, exhausted

Attributes [hide]

Aldous Tickle, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)18 (+4) 11 (+0)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Orc, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Godfrey Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a fancy brown suit. His black hair and beard is wavy and long. His gray eyes are passionate and lively.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his mother. He was an apprentice working in his mother's forge. He has worked as a Doctor like his mother before him.

Motivation: To be a Mason again; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable, Fighting. Bonds: Attractive, Adventurer, Job. Occupation: Doctor

Voice: Slurs words

Attributes [hide]

Godfrey Clapham, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)15 (+2) 12 (+1)15 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 11
Languages Common, Goblin, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Alexandre Gentry, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. His hair is long and auburn with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. His eyes are amber and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. By chance he met his sister recently and the two have been together since.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his spouse's relatives view him with great suspicion

Ideals: Joker. Bonds: Rich, Nature, Family, Enemies. Occupation: Gardener

Voice: Soft and mumbly

Attributes [hide]

Alexandre Gentry, Male Human Fighter 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 300 gp. Emerald (1100 gp). Blue star sapphire (1100 gp). Violet garnet (1000 gp).


Social Check DCs


Shane Clayton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his blonde hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born several months after his mother was called into army service. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Disciplined. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Military. Occupation: Baker

Voice: Middle-eastern accent

Attributes [hide]

Shane Clayton, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)8 (-1) 13 (+1)12 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 80 pp. Silver comb with moonstones (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Alex Read, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man likes to wear grey tank tops with yellow pants. He has wavy red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a criminal king-pin and mafia family His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He then took over the family business and is one of the better Miller for hire.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Bonds: Attractive, Job, Criminal record, Religious. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Alex Read, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)13 (+1) 15 (+2)18 (+4)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs

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