Alexandre Richie, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His long chestnut hair is drawn into a two foot long braid. He has a dull look in his gray eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Alexandre abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: He loathes his own lifestyle; and meet up once more with his childhood friend
Ideals: Justice. Flaws: Shy, Antagonistic, Depressed. Bonds: Adventurer. Occupation: Soapmaker
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 300 gp. Silver pearl (120 gp). Hematite (8 gp). Chrysoberyl (120 gp).
Gomory Colton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a faded coat and loose pants complete with feathered hat. His red hair is knotted and matted. His eyes, though not visible through his cowl, are blue.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born several months after his father was called into army service. In his 15th year, his parents were killed by a goblins raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Nothing but the best is good enough for him; and a deep hatred of goblins
Ideals: Extrovert, Impeccable. Bonds: Enemies, Military, Has a crush. Occupation: Assassin
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Solomon Asheton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears many layers of old clothing at all times. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes have a joyful gleam in them most of the time.
Personality: He is mildly Human supremacist, though he does not identify as such. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Solomon lived on a farm with his mother, near the main road leading to a nearby town. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Racist, Impulsive. Bonds: Poor, Family, Criminal record. Occupation: Cartwright
Voice: Indian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 70 pp. Coral (120 gp). Rhodochrosite (6 gp). Peridot (80 gp). 1 Masterwork Common Melee.
Aldous Carlisle, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He sports a long auburn beard, and similarly colored long hair. His eyes are likewise amber.
Personality: While he acts the brute, he is far gentler than he would appear. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.
History: Born to a Actor, his father struggled to pay the bills. His father was a mechanic, and taught him how to fix just about anything. He got away from his former life and has fallen to alcoholism.
Motivation: Regain custody of his son; and find a way to reverse the transformation of his brother
Ideals: Fighting, Persistence. Flaws: Addict. Bonds: Poor, Family. Occupation: Dilettante
Voice: Irish accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 6000 cp. 1 Chain shirt.
Henry Easton, Male Human [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his blonde hair in a flapper bob. His face is scarred and worn.
Personality: He can speak with the recently deceased. He invites people to come help in his community garden.
History: He was always a brilliant, if unscrupulous mind. His necromantic abilities were realized during a raid on his village. He now spends his time doing works of charity.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted, Philantrophist, Logical. Flaws: Ugly, Insane. Occupation: Mason
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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