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NPC Generator

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Advanced [show]


Henry Graham, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His clothes are grease stained in places. He has a very tight haircut. His eyes are gray and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the south to a Engraver, Henry learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Further expansion of business.

Ideals: Entrepeneur. Bonds: Poor, Immigrant, Job, Enemies. Occupation: Engraver

Voice: Can't modulate volume

Attributes [hide]

Henry Graham, Male Human Fighter 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)8 (-1) 14 (+2)9 (-1)
Skills Performance +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. Zircon (30 gp).


Social Check DCs


Balimaar Garfield, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing the road beaten gear of a warrior. His black hair is slicked back into a classic pompadour. His brown eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing himself, he comes off as nervous. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Balimaar was born the youngest of three triplets. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in shield use. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Marry his brother to traveling adventurers; and he wants revenge against illithids

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Family, Enemies. Occupation: Bather

Voice: Scratchy, weak

Attributes [hide]

Balimaar Garfield, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)14 (+2) 15 (+2)10 (+0)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Theobald Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears tattered old clothes. He sports a long golden beard, and similarly colored long hair. His thin eyebrows rest above his beady brown eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He has dedicated himself to building a better world.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Flaws: Ugly, Racist. Bonds: Adventurer, Job. Occupation: Body Guard

Voice: Loud with bravado

Attributes [hide]

Theobald Mitchell, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)6 (-2) 15 (+2)16 (+3)
Skills Religion +0, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 20 pp.


Social Check DCs


Drogo Springfield, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. His white hair is knotted and matted. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, Drogo's first love is himself. His second love is also himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Drogo was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He struck the Seamstress job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Impeccable, Justice, Gifted. Bonds: Job. Occupation: Seamstress

Voice: Sensual and smooth

Attributes [hide]

Drogo Springfield, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)17 (+3) 8 (-1)11 (+0)
Skills Animal Handling +1, Nature +5
Senses Passive Perception 9
Languages Common, Goblin, Sylvan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


John Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a violet vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His long golden hair reaches down to his waist. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his brother.

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Family, Poor. Occupation: Baker

Voice: Switch between two voices

Attributes [hide]

John Marlowe, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)16 (+3) 15 (+2)7 (-2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Gnome, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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