Lewis Lindsey, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He prefers to wear yellow clothing when he does not wear armor. With bright golden hair and a scraggly beard. He wears an eyepatch.
Personality: He dislikes all the random violence that takes place in the north. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was born the only child of a wealthy merchant. His first spouse was a Fisher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a barber and was forced into it by his family
Ideals: Athletic, Pacifist, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Barber
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Gerard Harper, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He keeps his long red hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.
Personality: Eccentric and domineering, Gerard will drive conversation. Energy wise he seems alert and responsive.
History: He was born to loving parents in a slum to the east. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He's also a talented Fletcher, but doesn't like to broadcast it.
Motivation: To be a Fletcher again; and a rival would like him out of the picture
Ideals: Extrovert, Professionalism. Bonds: Poor, Attractive, Criminal record, Job. Occupation: Blacksmith
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 15000 cp. 1 Breastplate. 1 Half-Plate.
Diggory Perry, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. He keeps his white hair in a flapper bob. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Abrasive and pushy, he has a hard time making friends. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born the only child of a wealthy merchant. Through the years after Diggory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Diggory's mother didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is unsatisfied with his job; and to be a soapmaker again
Ideals: Entrepeneur, Logical. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Baker
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1500 sp. Aquamarine (800 gp). Blue quartz (11 gp). 1 Half-Plate. 1 Breastplate.
Gerard Skelton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears dark leathers with embroidery. He has moderate length black hair. His green unseeing eyes seem to look past you.
Personality: He snorts whenever he laughs or is feeling confident. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He got into the Seamstress business at a young age. He helped his father out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He'd like to take his coworkers down a peg; and someone believes him a fraud
Ideals: Athletic. Flaws: Disease, Antagonistic. Bonds: Job, Enemies. Occupation: Seamstress
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1400 sp.
Dustin Wallace, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. He has wavy chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also is a firm believer in the manly ideal.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted from career to career and currently works as a Tanner.
Motivation: Revenge; and he is unsatisfied with his job
Ideals: Joker, Gifted. Flaws: Impulsive. Bonds: Job, Enemies. Occupation: Tanner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 25000 cp. 1 Minor magic item.
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