Lance Stapleton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears green painted combat armor at almost all times. He has moderate length black hair. His thin eyebrows rest above his beady hazel eyes.
Personality: He dislikes all the random violence that takes place in the west. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army; and he is greedy
Ideals: Pacifist. Flaws: Ugly. Bonds: Military, Rich. Occupation: Laborer
Voice: Irish accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Star rose quartz (80 gp). Hematite (11 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Alex Wellington, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a fine chain shirt which he covers with brown colored cloaks and clothing, he is not a threatening figure. His red hair is smooth and relatively long. His eyes, though not visible through his cowl, are blue.
Personality: Calm and collected, he is a well trained Sellsword. He is harsh and unforgiving.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Alex and his spouse have recently divorced.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Job, Criminal record. Occupation: Sellsword
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 18 (+4) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp. White pearl (70 gp). Freshwater pearl (4 gp). Amethyst (70 gp).
Everard Breeden, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a lot of dark rich colors, with gold accents. He has styled his blonde hair well, parting it to the right. His fierce gray eyes like to dwell on things.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a criminal king-pin and mafia family Over the years he perfected his riding and shooting skills. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and obtaining odd cultural human artifacts is his passion
Ideals: Joker. Bonds: Attractive, Adventurer, Criminal record, Nature. Occupation: Marshal
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1200 sp.
Adam Law, Male Human [Permalink]
Personal [hide]
Description: He typically wears tan cloth garments or leather armor, and carries kukris. His silver hair is heavily combed to the left. His face is scarred and worn.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Guard
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Banded mail.
Adam Shirley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he dresses in collared shirts and wears a proper scarf over his head. His moppish chestnut hair is in a traditional bowl cut. His eyes are a pleasant violet.
Personality: Cocky and sure of himself, he believes he is the best Ploughman born in the past three hundred years. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born to a criminal king-pin and mafia family Adam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adam decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and he wants revenge against brigands
Flaws: Ugly. Bonds: Poor, Job, Enemies, Criminal record. Occupation: Ploughman
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
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