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NPC Generator

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Advanced [show]


Gerard Vance, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a brown collared shirt and blue pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He has a long brown beard with little hanging trinkets. He wears a mask on his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses divination through singing.

History: A powerful slaver made him what he is. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality.

Ideals: Disciplined, Gifted. Bonds: Mentor, Immigrant. Occupation: Tanner

Voice: Stutters

Attributes [hide]

Gerard Vance, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)12 (+1) 16 (+3)8 (-1)
Skills Investigation +3, Performance +1
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2 Antitoxin. 2 Thunderstones.


Social Check DCs


Norman Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. His white hair is lengthy. He wears a mask on his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable. Flaws: Hedonist. Bonds: Mentor, Immigrant. Occupation: Sellsword

Voice: Middle-eastern accent

Attributes [hide]

Norman Yeardley, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 15 (+2)8 (-1)
Skills Athletics +3, Investigation +4
Senses Passive Perception 12
Languages Common, Celestial, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2700 sp.


Social Check DCs


Alex Sutton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear black clothing when he does not wear armor. He keeps his long silver hair kept up in a rat tail. His gray eyes are slightly larger than normal.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with his god.

History: Alex was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He desires power and/or immortality; and expand his business

Ideals: Athletic. Bonds: Job, Religious, Poor, Criminal record, Adventurer. Occupation: Butcher

Voice: Jamaican accent

Attributes [hide]

Alex Sutton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)16 (+3) 16 (+3)10 (+0)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Druidic, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). A silver and pearl hairclip (80 gp). Fire opal pendant on a fine gold chain (600 gp).


Social Check DCs


Dustin Altham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His black hair is greying along the sides and has receded to reveal a widow's peak. His fierce hazel eyes like to dwell on things.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is able to make almost anything out of random pieces of junk.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Dustin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted martial powers by his dying sister.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Gifted, Artistic. Bonds: Attractive, Job, Nature. Occupation: Cartwright

Voice: Low rumbling, strings words together

Attributes [hide]

Dustin Altham, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)13 (+1) 13 (+1)10 (+0)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Anselm Wentworth, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears a white shirt with thin brown vertical stripes and grey pants, and his gloved hand is found clutching a scimitar. His hair is golden, silky, and of moderate length. This blue eyed southerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of a Adventurer, who enjoyed hunting, Anselm was taken on many hunting expeditions. Cursed with a spirit at a very young age, Anselm has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Further expansion of business.

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Job, Nature. Occupation: Beggar

Voice: Nasally tone

Attributes [hide]

Anselm Wentworth, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)10 (+0) 13 (+1)9 (-1)
Skills Intimidation +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2500 sp.


Social Check DCs

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