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NPC Generator

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Advanced [show]


Gunter Tinley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man typically wears a sleeveless long coat of deep pastel leather and dull yellow iron scale mail and is in decent physical shape. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in a small village he learned the ways of the warrior from his mother. Gunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gunter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Wants to have a good time and be beloved.

Ideals: Joker, Optimist, Fighting. Flaws: Ugly. Bonds: Criminal record. Occupation: Carpenter

Voice: Uses sign language

Attributes [hide]

Gunter Tinley, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)11 (+0) 17 (+3)12 (+1)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerald Spaulding, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright grey and yellow, and wears rings and necklaces with large, colorful gems. He is bald on top and has large silver tufts of hair around his ears. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.

History: His father raised him in a mountain cabin. His mother had invested heavily in several trade routes and wanted him to inherit them. He left for the south, certain he would find work there.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Opinionated, Professionalism. Flaws: Ugly. Bonds: Rich, Nature, Immigrant. Occupation: Stylist

Voice: Australian accent

Attributes [hide]

Gerald Spaulding, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)14 (+2) 17 (+3)16 (+3)
Skills Deception +5, Stealth +3
Senses Passive Perception 13
Languages Common, Goblin, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Clerebold Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His white hair is cut jaggedly and amateurishly. His amber eyes peer out from beneath his broad black hat.

Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants his loneliness to end.

Flaws: Ugly, Insane, Antagonistic. Bonds: Has a crush, Rich. Occupation: Stableman

Voice: Breathy voice

Attributes [hide]

Clerebold Atherton, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)15 (+2) 15 (+2)16 (+3)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Ignan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Breastplate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Reynard Richie, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a falchion on his belt. He has a slight overbite and is overall scrawny. His hair is auburn and curly. He has a dull look in his blue eyes.

Personality: Stoic and calm, he prefers to meditate than take action. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Disciplined. Flaws: Disease. Bonds: Slave, Rich. Occupation: Carter

Voice: Old Prospector

Attributes [hide]

Reynard Richie, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)11 (+0) 15 (+2)13 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Randal Altham, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft grey waves gently in the breeze. His skin is also unnaturally pale. His silver hair is matted, messy, and big. His violet eyes are passionate and lively.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Rich, Military. Occupation: Engraver

Voice: High pitched, excited

Attributes [hide]

Randal Altham, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 50 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)9 (-1) 15 (+2)7 (-2)
Skills Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item.


Social Check DCs

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