Robert Weston, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He carries a battered axe and tarnished warhammer as well. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant amber.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with a lost civilization.
History: Born in a small village he learned the ways of the warrior from his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has set out to sabotage the competition.
Motivation: Further expansion of business; and revenge
Ideals: Fighting. Bonds: Adventurer, Military, Job, Enemies. Occupation: Sellsword
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
Henry Marleigh, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tan tunic with brown highlights, and long yellow pants that bunch up around his shoes. He has dyed his greying brown hair a little too much giving a sharp brown color. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Laborer. He turns his eye from what people do, preferring to live and let live. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in the east, but his parents moved at a very young age to the south. He struck it rich when he found rare goods in large quantities. He left for the east, certain he would find work there.
Motivation: A strong sense of loyalty to Human people; and he has money and likes to spend it
Flaws: Shy, Racist. Bonds: Job, Immigrant, Rich. Occupation: Laborer
Voice: Russian accent
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 8 (-1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Infernal
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 13000 cp.
Roland Weld, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses like a well dressed Bather does. He has wavy brown hair. His amber unseeing eyes seem to look past you.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Roland was born with his father's beautiful face. He helped his father out around the business and became quite the natural. He tends to his Bather job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and balancing his hectic life and new bather responsibilities is difficult
Flaws: Disease, Fearful. Bonds: Job, Attractive, Nature. Occupation: Bather
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Charles Cornish, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair, when down, is lengthy. This green eyed westerner is not easily forgotten.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born at the edge of vast mountains. His father took him hunting and taught him how to get in the mind of other creatures. He hasn't been sleeping well lately.
Motivation: He feels threatened by others; and to get a good night's sleep
Flaws: Depressed, Insomniac, Fearful. Bonds: Rich, Criminal record, Nature. Occupation: Shepherd
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Balimaar Middleton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man very much looks the part of a Performer. His hair is brown and curly. His fierce blue eyes like to dwell on things.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born a particularly ugly child, much to the horror of his parents. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business.
Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Job, Poor. Occupation: Performer
Voice: Whispers
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 19000 cp.
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