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NPC Generator

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Advanced [show]


Bertram Enfield, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. He has a hunchback. His hair is blonde and curly. He has a tattooed face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a small toy that he constantly fidgets with.

History: A powerful necromancer made him what he is. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.

Motivation: Money/treasure; and he is greedy

Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Rich, Mentor. Occupation: Courier

Voice: High pitched and raspy

Attributes [hide]

Bertram Enfield, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3000 cp. Golden yellow topaz (200 gp). 1 Masterwork manacles. 1 Silk rope. 1 Climber’s kit.


Social Check DCs


Hunter Shirley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in earthy colors with a tan and blue handkerchief worn on his right side. He has shaved his head bald. He has several tiny emerald earrings on each ear.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Animals are drawn to him, and he is able to talk to them.

History: He was born in a small desert village. Hunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hunter decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Nature, Criminal record. Occupation: Navigator

Voice: Indian accent

Attributes [hide]

Hunter Shirley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)10 (+0) 15 (+2)14 (+2)
Skills Acrobatics +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Kody Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a white coat. He keeps his white hair in a flapper bob. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Stoic and calm, he prefers to meditate than take action. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he has a crush on the local guard

Ideals: Athletic, Disciplined, Entrepeneur. Bonds: Has a crush, Adventurer. Occupation: Server

Voice: Scratchy, weak

Attributes [hide]

Kody Carlisle, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)12 (+1) 12 (+1)9 (-1)
Skills Deception +1, Religion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Alexandrite (700 gp). Hematite (7 gp). 1 Minor magic item.


Social Check DCs


Richard Kendall, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Miller uniform. He has a small bristly mustache and wavy brown hair. His green eyes lackadaisically let the world flow into them.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. Animals are drawn to him, and he is able to talk to them.

History: A powerful necromancer made him what he is. His psionic abilities were realized during a raid on his village. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult.

Ideals: Gifted. Flaws: Secretive. Bonds: Job, Attractive, Mentor. Occupation: Miller

Voice: Laughs frequently while speaking

Attributes [hide]

Richard Kendall, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)14 (+2) 16 (+3)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Auran, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Odo Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears professional attire. His brown hair is thinning but still full. His eyes are blue and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. He never wears the same outfit twice, unless he absolutely has to.

History: The child of eastern immigrants he idolized his father. His childhood dream was to be a Banker, but he was a colossal failure. He then took over the family business and is one of the better Locksmith for hire.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting, Artistic. Bonds: Attractive, Immigrant, Job. Occupation: Locksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Odo Ramsey, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)16 (+3) 8 (-1)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 9
Languages Common, Celestial, Druidic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1100 sp. Fire opal pendant on a fine gold chain (400 gp). Old masterpiece painting (400 gp). Brass mug with jade inlays (300 gp).


Social Check DCs

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