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Advanced [show]


Kyle Chester, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. He carries a battered warhammer and tarnished sword as well. He wears a small hat to hide his balding. He is baby faced.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Ploughman business at a young age. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Fighting. Flaws: Shy. Bonds: Military, Job, Adventurer, Family. Occupation: Ploughman

Voice: Forgets to breathe while speaking

Attributes [hide]

Kyle Chester, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Persuasion +3, Stealth +0
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 2100 sp.


Social Check DCs


Geoffrey Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a faded coat and loose pants complete with small hat. His black hair is thinning but still full. He has a tattooed face.

Personality: Stoic and calm, he prefers to meditate than take action. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Geoffrey was born the youngest of three triplets. Geoffrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Disciplined, Philantrophist. Flaws: Fearful. Bonds: Family, Adventurer. Occupation: Bowyer

Voice: Pirate accent

Attributes [hide]

Geoffrey Hayhurst, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 7 (-2)14 (+2) 10 (+0)14 (+2)
Skills Perception +2, Stealth +1
Senses Passive Perception 11
Languages Common, Aquan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Reynard Sutherland, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears a simple tan robe with green stripes complete with hood. He has a black handlebar mustache and slicked back black hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He can speak with the recently deceased. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Seeks redemption; and to share knowledge with the world

Ideals: Gifted, Opinionated, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Butcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Reynard Sutherland, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 16 (+3)15 (+2)
Skills Religion +3, Stealth +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Anselm Hampton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he tends to wear a black poncho over his likewise colored trousers and shirt. His chestnut hair is greasy and uncared for. He is baby faced.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He does not trust anyone and sleeps with one eye open.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Flaws: Ugly, Insomniac. Bonds: Enemies, Nature. Occupation: Shipwright

Voice: Spits words with contempt

Attributes [hide]

Anselm Hampton, Male Human Fighter 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)14 (+2) 7 (-2)11 (+0)
Skills History +5, Perception +1
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. Blue quartz (11 gp). Blue sapphire (600 gp). Rhodochrosite (11 gp). Moss agate (11 gp).


Social Check DCs


Henry Marlee, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a well pressed and immaculate suit (or dress). He has a hunchback. His hair is greying and his face has many wrinkles. His blue eyes are passionate and lively.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.

History: He was born in the north, but his parents moved at a very young age to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Marshal job and began his own company from there.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Immigrant, Slave. Occupation: Marshal

Voice: Strong lisp

Attributes [hide]

Henry Marlee, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)15 (+2) 13 (+1)7 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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