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NPC Generator

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Advanced [show]


Anthony Blythe, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He wears tight fitting clothing which further accentuates his frame. His long blonde hair is drawn into a two foot long braid. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with finding treasure.

History: Born to a Weaver, his father struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Human conditions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Addict, Racist. Bonds: Attractive, Job, Adventurer, Poor. Occupation: Mortician

Voice: Soft and melodious

Attributes [hide]

Anthony Blythe, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)10 (+0) 11 (+0)13 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Dustin Wharton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears just a black suit. His hair is short and black. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 11 years.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Flaws: Antagonistic. Bonds: Immigrant, Attractive, Job, Slave. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Dustin Wharton, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)15 (+2) 13 (+1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Balimaar Compton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear brown tank tops with black pants. His moppish brown hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a Sculptor, his mother struggled to pay the bills. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Apothecary

Voice: Thin and wheezing

Attributes [hide]

Balimaar Compton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)15 (+2) 14 (+2)16 (+3)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Chad Fawcett, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He carries a battered greatsword and tarnished longbow as well. His blonde hair is lengthy and is close to two feet long. He has amber eyes and a black hat with a blue feather.

Personality: Chad is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is a Deep Scion in disguise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Depressed, Impulsive. Bonds: Attractive, Adventurer. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Chad Fawcett, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 12 (+1)14 (+2)
Skills Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 30000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trym Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with tan highlights, and long brown pants that bunch up around his shoes. His deerstalker hat is riddled with cuts and holes. His fierce green eyes like to dwell on things.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a slaver, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Selfish, Mundane. Bonds: Mentor. Occupation: Sage

Voice: Sensual and smooth

Attributes [hide]

Trym Kinsley, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)15 (+2) 7 (-2)15 (+2)
Skills Nature +4, Stealth +3
Senses Passive Perception 8
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1300 sp. 4 Thunderstones. 2 Antitoxin.


Social Check DCs

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