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Advanced [show]


Bertram Kitchur, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears loose pants and a collared shirt complete with sweater beneath his coat. He has styled his blonde hair well, parting it to the left. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a slaver, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Flaws: Fearful. Bonds: Job, Mentor, Nature, Religious. Occupation: Mayor

Voice: Complex vocabulary, royal

Attributes [hide]

Bertram Kitchur, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)10 (+0) 10 (+0)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Diggory Tickle, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he likes to wear ponchos typically of a light black in addition to tight pants. His chestnut hair is cut short. His eyes are likewise violet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. The war was a terrible time for him, and Diggory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A few years later when the east was not economically sound they moved to his current location. He struck the Miller job and began his own company from there.

Motivation: His relatives are trying to arrange a marriage; and his religion dominates his actions

Flaws: Depressed. Bonds: Job, Military, Religious, Immigrant, Family. Occupation: Miller

Voice: Voice breaks

Attributes [hide]

Diggory Tickle, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 11 (+0)15 (+2)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 48000 sp. White pearl (90 gp). Azurite (5 gp). Smoky quartz (70 gp). Alexandrite (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears bulky red painted plate armor. He has a slight overbite and is overall scrawny. He keeps his black hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Courier born in the past three hundred years. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born to loving parents in a slum to the south. He helped his father out around the business and became quite the natural. Now he works as a singing tutor during his time off.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Artistic, Logical. Bonds: Job, Poor, Adventurer. Occupation: Courier

Voice: Dutch accent

Attributes [hide]

Balimaar Westcott, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Shane Mitchell, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears skinny pants and wears a blue and violet robe with the hood down. He wears a colorful flower in his auburn hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He is overprotective of those who hire his services. He does not trust anyone and sleeps with one eye open.

History: He was born in the east, but his parents moved at a very young age to the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: To clean up the streets; and to get a good night's sleep

Flaws: Insomniac. Bonds: Poor, Attractive, Guardian, Immigrant. Occupation: Sailor

Voice: Smooth and feminine

Attributes [hide]

Shane Mitchell, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)14 (+2) 17 (+3)9 (-1)
Skills Arcana +4, History +4
Senses Passive Perception 13
Languages Common, Giant, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. An abacus with copper, silver and gold markers (160 gp). Silver comb with moonstones (900 gp).


Social Check DCs


Everard Cason, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a white coat over a red low-cut shirt, and a feathered hat upon his head. His red hair is unkempt and raggedy. His eyes are likewise blue.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also hits on women, regardless of circumstances.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Everard took refuge in the large cave and found the beat up spear and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Layabout. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Layabout.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Has a crush, Nature. Occupation: Assassin

Voice: Whispers

Attributes [hide]

Everard Cason, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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