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NPC Generator

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Advanced [show]


Jocelyn Sheldon, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he has a large black mantle and cape that has been intricately interwoven into his grey robe. He wears a colorful flower in his silver hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a small toy that he constantly fidgets with.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Addict, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Ploughman

Voice: Irish accent

Attributes [hide]

Jocelyn Sheldon, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)6 (-2) 9 (-1)14 (+2)
Skills Animal Handling +1, Investigation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Balimaar Payton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his white hair up. His amber eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. Flattery will make him almost putty in your hands.

History: Gifted from a young age, Balimaar studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to settle down with his crush

Ideals: Professionalism, Gifted, Fighting. Flaws: Selfish. Bonds: Has a crush. Occupation: Mercenary

Voice: Pronounces difficult words wrong

Attributes [hide]

Balimaar Payton, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)9 (-1) 13 (+1)12 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Rolf Myerscough, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears baggy violet pantaloons and a black scarf. His long blonde hair is drawn into a two foot long braid. His brown eyes are passionate and lively.

Personality: He can speak with the recently deceased. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His mother raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted psionic powers by his dying sister.

Motivation: Wants to work out more often; and nothing but the best is good enough for him

Ideals: Athletic, Gifted, Philantrophist. Bonds: Nature, Mentor. Occupation: Mortician

Voice: Creaky witch voice

Attributes [hide]

Rolf Myerscough, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 15 (+2)11 (+0)
Skills Persuasion +2, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. A pair of silk slippers encrusted with tiny pearls. (40 gp). Gold dragon comb with red garnet eye (500 gp).


Social Check DCs


Raymond Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a well pressed and immaculate suit (or dress). His hair is long and brown with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. He never wears the same outfit twice, unless he absolutely has to.

History: He got into the Crown-heir business at a young age. Raymond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Crown-heir soon after.

Motivation: He feels kind of lost in life; and he desires power and/or immortality

Ideals: Artistic. Flaws: Impulsive, Depressed. Bonds: Job, Adventurer. Occupation: Crown-heir

Voice: Speaks with squeezed throat

Attributes [hide]

Raymond Bentham, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)7 (-2) 4 (-3)15 (+2)
Skills Animal Handling -1, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1500 sp. Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Shane Beckwith, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'4" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long golden hair reaches down to his waist. His amber eyes peer out from beneath his Stetson tan hat.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Shane liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.

Motivation: To find somewhere to settle down; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Mundane, Insane. Bonds: Poor, Nature. Occupation: Carpenter

Voice: Breathy voice

Attributes [hide]

Shane Beckwith, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 9 (-1)15 (+2) 13 (+1)10 (+0)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 300 gp.


Social Check DCs

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