Hugh Washington, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a large grey jacket. His hair is short and blonde. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born a particularly ugly child, much to the horror of his parents. Hugh was born on a far northern forest where he grew up under the tutelage of his father, an expert Spice Merchant. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Spice Merchant
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1700 sp. Moss agate (16 gp).
Gerard Lancaster, Male Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He dresses well, typically a more casual-formal manner. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: To end his boredom; and he is wracked by social anxiety
Ideals: Philantrophist. Flaws: Fearful, Mundane. Bonds: Attractive, Poor. Occupation: Miner
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 7 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Arnold Barlow, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely tan suit with blue socks and a vest with buckled shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His long black hair reaches down to his waist. He wears a mask on his face.
Personality: He loves telling others what to do and how they should feel about things. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his father was called into army service. His martial abilities were realized during a raid on his village. He has never given up on his singing dream.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable
Ideals: Opinionated, Gifted, Artistic. Bonds: Military, Criminal record. Occupation: Sellsword
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Ignan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2500 sp.
Everard Dumph, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is lengthy. He has a tattooed face.
Personality: Overbrimming with self-confidence, Everard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He also hits on women, regardless of circumstances.
History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom.
Ideals: Impeccable. Flaws: Mundane. Bonds: Rich, Has a crush, Immigrant. Occupation: Adventurer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp. 1 Masterwork Artisan’s tools.
William Ashton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears grey cloth garments or leather armor. His golden hair is greasy and uncared for. His ears are large.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He got into the Sailor business at a young age. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Painter again; and sabotage a competitor
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Rich, Slave. Occupation: Sailor
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Druidic, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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