Everard Radcliffe, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is well dressed, but even with his fine clothing he looks run-down. He wears a wide-brimmed hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the east, but his parents moved at a very young age to the north. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Everard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He is terrified, and will act out of fear; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Fearful. Bonds: Attractive, Enemies, Immigrant. Occupation: Performer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Banded mail. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.
Shane Shelly, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Apothecary does. He carries with him a set of maces, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His auburn hair is styled in orderly dreadlocks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also hits on women, regardless of circumstances.
History: He got into the Apothecary business at a young age. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: Sabotage a competitor.
Ideals: Fighting, Persistence. Flaws: Addict. Bonds: Job, Has a crush. Occupation: Apothecary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Wymar Hadley, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this western man is well dressed, but even with his fine clothing he looks run-down. His silver hair is cut short. He has gleaming, smiling violet eyes.
Personality: He is irascible and easily irritated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born the only child of a wealthy merchant. Through the years after Wymar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Wymar's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: An old rival family wants him found; and to unite with his brother
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Armorer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Wymar Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'7" and wears a simple yellow robe with green stripes complete with hood. He keeps his golden hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He doesn't get along with people that don't share his tastes; and he'd like to take his coworkers down a peg
Ideals: Persistence, Impeccable. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Adventurer
Voice: Low range voice
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Half-Plate. 1 Banded mail. 1 Masterwork Heavy steel shield.
Patrick Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor, and carries morningstars. He has no hair. He wears crescent spectacles with a black brim.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Around other people he will do his best to conceal his emotions and appear jolly.
History: The child of southern immigrants he idolized his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Philantrophist. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Baker
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. Freshwater pearl (7 gp). Sard (50 gp). Jet (70 gp).
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