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NPC Generator

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Advanced [show]


Manfred Barney, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and sports black clothing, slightly heavier than average wear. His silver hair, when down, is lengthy. His green eyes dart from person to person to random spaces in the air.

Personality: He dislikes all the random violence that takes place in the west. He can't help but pocket interesting objects he comes across

History: Born in the west his family was never financially stable. A freak accident while working with his Miner mother left him crippled. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Pacifist. Flaws: Ugly, Disease. Bonds: Criminal record, Poor. Occupation: Servant

Voice: Low range voice

Attributes [hide]

Manfred Barney, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)12 (+1) 13 (+1)10 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Geoffrey Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears baggy green pantaloons and a blue scarf. His chestnut hair is lengthy. His ears are large.

Personality: Aggressive, abrasive, and angry, Geoffrey embodies much of what other species detest in the Humans. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Dyer for hire.

Motivation: Wants to open a new tavern.

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Slave, Job. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Geoffrey Walcott, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)12 (+1) 17 (+3)14 (+2)
Skills Investigation +3, Survival +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Golden yellow topaz (400 gp). Red garnet (100 gp). Deep blue spinel (400 gp).


Social Check DCs


Rolf Wade, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long black hair reaches down to his waist. His skin is flawless and his amber eyes scan people very quickly.

Personality: He will rave to anyone who will listen. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Gifted from a young age, Rolf studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Insane. Bonds: Adventurer, Attractive, Rich. Occupation: Marshal

Voice: Farmer accent

Attributes [hide]

Rolf Wade, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)11 (+0) 15 (+2)16 (+3)
Skills Athletics +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +4

Possessions: 300 gp. Chrysoberyl (90 gp). Freshwater pearl (14 gp). 1 Minor magic item.


Social Check DCs


Clerebold Graham, Male Human [Permalink]

Personal [hide]

Description: He wears a black collared shirt and red pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a card on it. He sports a long white beard, and similarly colored long hair. His eyes are likewise gray.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Energy wise he seems alert and responsive.

History: He is the product a well kept family trust fund and as such has never really known need. In his 12th year, his parents were killed by a goblins raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. He hasn't been sleeping well lately.

Motivation: Sabotage a competitor; and a deep hatred of goblins

Ideals: Professionalism. Flaws: Insomniac. Bonds: Enemies, Rich, Job. Occupation: Laborer

Voice: Hissing voice

Attributes [hide]

Clerebold Graham, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)16 (+3) 15 (+2)12 (+1)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Gnoll, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp. Hematite (12 gp). Zircon (20 gp).


Social Check DCs


Guy Oakley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and is generally well dressed albeit a few years behind the times. His left leg appears badly burned and disfigured. His blonde hair is slicked back into a classic pompadour. His eyes are a pleasant hazel.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying sister.

Motivation: He's repulsed by the PC.

Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Fisher

Voice: Ums and uhs a lot

Attributes [hide]

Guy Oakley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 8 (-1)12 (+1) 8 (-1)13 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. 1 Silk rope. 1 Silver holy symbol. 1 Simple lock.


Social Check DCs

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