Ralf Morton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. He has styled his golden hair well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not trust anyone and sleeps with one eye open.
History: He was born to a criminal king-pin and mafia family His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Antagonistic, Insomniac. Bonds: Poor, Criminal record, Religious. Occupation: Architect
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp.
John Halsey, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing colorful clothing, dressed as a Apothecary. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He was raised by priests from a young age. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to reunite with his absent father
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Religious, Mentor. Occupation: Apothecary
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 1 Half-Plate.
Don Thornton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is long and unkept. His amber eyes peer out from beneath his broad brown hat.
Personality: Stoic and calm, he prefers to meditate than take action. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: When he was but 7 years old his parents immigrated from the north. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Immigrant, Job, Adventurer. Occupation: Masseuse
Voice: Russian accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: Cloth of gold vestments (130 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Masterwork Common Melee.
Gerald Wellington, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His white hair, when down, is lengthy. His fierce blue eyes like to dwell on things.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His psionic abilities were realized during a raid on his village. He now owns his own business.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Poor, Job, Military. Occupation: Servant
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 15000 sp. 1 Minor magic item.
Geoffrey Clive, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears light armors faded through time and improper care. His silver hair has been sun bleached extensively. His amber eyes are slightly larger than normal.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born in a small village he learned the ways of the warrior from his father. His homeland was ravaged by war and he spent much of his life rebuilding it. Being a Healer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable.
Ideals: Fighting. Flaws: Secretive, PTSD. Bonds: Criminal record. Occupation: Healer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
Possessions: 300 gp. 4 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
