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NPC Generator

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Advanced [show]


Gomory Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. While studying, he fell in love. They married and had a daughter. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wishes to resurrect an old love; and his religion dominates his actions

Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Religious, In love. Occupation: Ruler

Voice: Spits words with contempt

Attributes [hide]

Gomory Mitchell, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)14 (+2) 10 (+0)15 (+2)
Skills Investigation +4, Stealth +3
Senses Passive Perception 10
Languages Common, Infernal, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 26000 cp. Star ruby (600 gp). Rhodochrosite (13 gp). Malachite (13 gp).


Social Check DCs


Odo Browning, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a slight overbite and is overall scrawny. His white hair is slicked back into a classic pompadour. His eyes are green and he is always smoking a pipe.

Personality: He is calm most of the time but flees social interaction. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born blind and as such lacked many opportunities for work. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Flaws: Shy, Forgetful, Disease. Bonds: Rich, Family. Occupation: Stylist

Voice: Timid voice

Attributes [hide]

Odo Browning, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)13 (+1) 7 (-2)15 (+2)
Skills Perception +0, Religion +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Diggory Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his hand crossbow. He has shaved his head bald. He has gleaming, smiling gray eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Around other people he will do his best to conceal his emotions and appear jolly.

History: A powerful necromancer made him what he is. He was an apprentice working in his mother's forge. He became a Hunter soon after.

Motivation: Wants to open a new tavern; and balancing his hectic life and new hunter responsibilities is difficult

Ideals: Athletic. Flaws: Shy. Bonds: Job, Mentor. Occupation: Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Diggory Barclay, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Roland Easton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears dark leathers with embroidery. He has styled his red hair well, parting it to the right. He wears crescent spectacles with a black brim.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He misses his home and complains about the freezing weather, even in summer.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the west, certain he would find work there.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Athletic, Optimist. Flaws: Mundane. Bonds: Immigrant, Mentor. Occupation: Ploughman

Voice: Boston accent

Attributes [hide]

Roland Easton, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 8 (-1)14 (+2)
Skills Arcana +4, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Roger Conway, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. His thin eyebrows rest above his beady violet eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is afraid of women and trembles around them

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Roger has worked very hard to control his curse. During his travels, Roger and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Roger discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Roger fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is wracked by social anxiety; and meet up once more with his childhood friend

Flaws: Ugly, Antagonistic, Shy, Disease, Fearful. Bonds: Adventurer. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Roger Conway, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)10 (+0) 16 (+3)11 (+0)
Skills Arcana +2, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Masterwork Musical instrument. 1 Good lock.


Social Check DCs

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