Gomory Bristol, Male Human [Permalink]
Personal [hide]
Description: Standing 5'2", this man is typically in his Mason uniform. He has no hair. His eyes are violet.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: When he was but 7 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has never given up on his music dream.
Motivation: Meet up once more with his childhood friend; and balancing his hectic life and new mason responsibilities is difficult
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Adventurer, Immigrant. Occupation: Mason
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp. Brass mug with jade inlays (400 gp).
Geoffrey Mitchell, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears professional attire. His right hand appears badly burned and disfigured. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has amber eyes and a yellow hat with a grey feather.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Masseuse
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Gold and topaz bottle stopper cork (800 gp).
Gunter Gracey, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). His hair is greying and his face has many wrinkles. His eyes are likewise violet. His teeth are white and perfect.
Personality: He likes to make people angry or surprised. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Gunter was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Ploughman. He has built up a small fortune and can afford his own way.
Motivation: Further expansion of business.
Flaws: Antagonistic. Bonds: Attractive, Family, Job, Rich. Occupation: Ploughman
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Robert Compton, Male Human [Permalink]
Personal [hide]
Description: He typically wears blue cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He keeps his long auburn hair kept up in a rat tail. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He dislikes all the random violence that takes place in the south. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: When he was but 5 years old his parents immigrated from the south. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He's repulsed by the PC; and a deep hatred of illithids
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Laborer
Voice: Russian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 70 pp. 1 Masterwork Light wooden shield.
Trym Camden, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a simple violet robe with yellow stripes complete with hood. He wears his black hair down. His thin eyebrows rest above his beady hazel eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He also has developed a complete distrust of the Soapmaker profession.
History: Trym was born the youngest of three triplets. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Navigator for hire.
Motivation: Sabotage a competitor.
Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Job, Family. Occupation: Navigator
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
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