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Advanced [show]


Geoffrey Hampton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his golden hair down. His eyes are a pleasant hazel.

Personality: Geoffrey is depressed about a lot of things. He tends to be a nihilist. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Geoffrey took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out; and he loathes his own lifestyle

Ideals: Entrepeneur, Gifted. Flaws: Depressed. Bonds: Attractive, Slave. Occupation: Servant

Voice: Dutch accent

Attributes [hide]

Geoffrey Hampton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)10 (+0) 13 (+1)16 (+3)
Skills Athletics +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Zircon (20 gp). Obsidian (12 gp).


Social Check DCs


Don Yeardley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright white suits and hats. His hair is white and curly. His eyes, though not visible through his cowl, are violet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the south, but his parents moved at a very young age to the east. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Don took refuge in the large cave and found the beat up bow and armor he uses now. He became a Barrister soon after.

Motivation: He wants to get laid; and he is unsatisfied with his job

Ideals: Fighting. Bonds: Job, Immigrant, Nature, Has a crush. Occupation: Barrister

Voice: German accent

Attributes [hide]

Don Yeardley, Male Human Fighter 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Arcana +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 3000 sp. Silver pearl (140 gp). Lapis lazuli (12 gp). Malachite (12 gp). Rose (50 gp).


Social Check DCs


Gomory Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on his belt. His hair is always cut to a buzz. His eyes are likewise green.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He also is a firm believer in the manly ideal.

History: Born in the east his family was never financially stable. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Justice. Flaws: Impulsive. Bonds: Poor, Criminal record. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Gomory Hayhurst, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)15 (+2) 18 (+4)10 (+0)
Skills Medicine +6, Religion +4
Senses Passive Perception 14
Languages Common, Gnoll, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Everburning torch. 1 Everburning torch. 1 Holy water.


Social Check DCs


Everard Camden, Male Human [Permalink]

Personal [hide]

Description: This man wears tattered old clothes, and sports empty pouches on his belt. His brown hair is heavily combed to the left. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the north to a Guard, Everard learned a great deal about his mother's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Guard for hire.

Motivation: To be a Assassin again; and sabotage a competitor

Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: Job, Military. Occupation: Guard

Voice: Spits words with contempt

Attributes [hide]

Everard Camden, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)9 (-1) 12 (+1)18 (+4)
Skills Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3

Possessions: 400 gp. Red spinel (40 gp). Deep blue spinel (300 gp). 1 Minor magic item.


Social Check DCs


Odo Cooper, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in collared shirts and wears a proper scarf over his head. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes and a brown hat with a pastel feather.

Personality: He is mildly Human supremacist, though he does not identify as such. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Odo was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Animal Trainer. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: A strong sense of loyalty to Human people; and wants his loneliness to end

Flaws: Racist. Bonds: Attractive, Has a crush, Poor, Immigrant. Occupation: Animal Trainer

Voice: Thin and wheezing

Attributes [hide]

Odo Cooper, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 5 (-3)8 (-1) 13 (+1)12 (+1)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp. 1 Darkwood Buckler. 1 Masterwork Heavy wooden shield.


Social Check DCs

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