Kyle Compton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a large tan jacket. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Kyle is depressed about a lot of things. He tends to be a nihilist. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the north, but his parents moved at a very young age to the east. Like his mother and his brother before him, after school he went straight into learning to become a Fisher. He ran away from his former home and has been making his living as a Fisher for the past few years.
Motivation: Wants to work out more often; and he feels threatened by others
Ideals: Athletic. Flaws: Depressed, Fearful. Bonds: Attractive, Immigrant, Job. Occupation: Fisher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 46000 sp. 1 Minor magic item.
Gilbert Budd, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he usually wears his green robe and has his longbow always slung over his shoulder. He has no hair. His blue eyes lackadaisically let the world flow into them.
Personality: Prone to second guessing himself, he comes off as nervous. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: The child of a Scribe, who enjoyed hunting, Gilbert was taken on many hunting expeditions. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he is wracked by social anxiety
Flaws: Ugly, Shy, Impulsive. Bonds: Nature, Religious. Occupation: Interpreter
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Auran, Druidic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 300 gp. Amethyst (120 gp). Brown-green garnet (120 gp).
Diggory Clinton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is styled in orderly dreadlocks. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has all his life been fascinated with painting.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Barrister
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 13 (+1) | 10 (+0) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: 500 gp. Solid gold idol (300 gp). Sapphire pendant on gold chain (1000 gp). 1 Minor magic item.
Gerald Marlowe, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair, while still mostly chestnut, has prominent grey streaks. His violet eyes dart from person to person to random spaces in the air.
Personality: A deeply religious man he believes everything happens for a reason. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the west, but his parents moved at a very young age to the north. His first spouse was a Apothecary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: To reunite with his absent father.
Ideals: Justice. Bonds: Religious, Immigrant, Family. Occupation: Spy
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 18000 cp. 1 Silk rope. 1 Hourglass. 1 Silk rope.
Don Burton, Male Human [Permalink]
Personal [hide]
Description: This western man wears clothing that is held on in multiple layers but all of it is in poor condition. His clothes are grease stained in places. With a patchy brown beard and wild brown hair. This blue eyed westerner is not easily forgotten.
Personality: He likes to make people angry or surprised. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To be a Fletcher again; and he is unsatisfied with his job
Flaws: Antagonistic. Bonds: Poor, Immigrant, Family, Job. Occupation: Marshal
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
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