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NPC Generator

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Advanced [show]


Gomory Langdon, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and carries lances. His red hair is heavily combed to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He receives visions of the future at random moments

History: Gifted from a young age, Gomory studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted necromantic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his sister

Ideals: Fighting, Gifted. Flaws: Terse, Disease. Occupation: Unemployed

Voice: Old thin voice

Attributes [hide]

Gomory Langdon, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 16 (+3)8 (-1)
Skills History +2, Intimidation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Bertram Blakely, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his shield ready. His auburn hair is cut short. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy, self-centered, vain, and jealous.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Fighting, Optimist. Flaws: Selfish. Bonds: Poor, Family. Occupation: Barber

Voice: Middle-eastern accent

Attributes [hide]

Bertram Blakely, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)15 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Aquan, Infernal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2100 sp.


Social Check DCs


Gilbert Trollope, Male Human [Permalink]

Personal [hide]

Description: He wears just a blue suit. He is bristling with hidden weapons, mostly greataxes and sickles. His hair is cut close to his head. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He can speak with the recently deceased. He invites people to come help in his community garden.

History: Gilbert was born in the south. At a young age he loved to build and create. He moved out west to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Ideals: Gifted, Philantrophist, Persistence. Bonds: Criminal record, Attractive. Occupation: Dilettante

Voice: Laughs frequently while speaking

Attributes [hide]

Gilbert Trollope, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)9 (-1) 7 (-2)14 (+2)
Skills Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Brass mug with jade inlays (100 gp). Old masterpiece painting (900 gp). Gold and topaz bottle stopper cork (900 gp). 2 Tanglefoot bags. 4 Thunderstones.


Social Check DCs


Gilbert Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His hair is blonde, silky, and of moderate length. His gray eyes lackadaisically let the world flow into them.

Personality: A deeply religious man he believes everything happens for a reason. He is afraid of women and trembles around them

History: Gilbert was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Shy. Bonds: Attractive, Religious, Job. Occupation: Marshal

Voice: Breathy voice

Attributes [hide]

Gilbert Wakefield, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)13 (+1) 14 (+2)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 12000 cp. 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument.


Social Check DCs


Drogo Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has a hunchback. His tied-back hair is black. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Drogo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Drogo's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: To end his boredom; and wants his loneliness to end

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Blacksmith

Voice: Low range voice

Attributes [hide]

Drogo Hadlee, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 12
Languages Common, Ignan, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 11000 sp. Chrysoprase (60 gp). Tiger eye turquoise (14 gp). Chalcedony (60 gp).


Social Check DCs

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