Hunter Kendall, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair, while still mostly golden, has prominent grey streaks. His eyes, though not visible through his cowl, are violet.
Personality: He can speak with the recently deceased. He works hard and plays hard.
History: Hunter hails from a village terrorized by goblins. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Gifted, Entrepeneur. Flaws: Hedonist. Bonds: Rich, Enemies, Family. Occupation: Navigator
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 2200 sp.
Gunter Clive, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his bastard sword ready. His black hair is thinning but still full. He has hazel eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with his god.
History: The child of a Servant, who enjoyed hunting, Gunter was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is greedy; and his religion dominates his actions
Ideals: Fighting, Persistence. Bonds: Religious, Nature, Rich. Occupation: Shoemaker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +2
Possessions: 10000 sp. 1 Minor magic item.
Alex Ansley, Male Human [Permalink]
Personal [hide]
Description: This western man wears a tan broad hat and tan clothes. His clothes are grease stained in places. His white hair is cut jaggedly and amateurishly. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He has always had a great fascination with Human culture. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: The child of western immigrants he idolized his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He would like to get married and retire; and he has passion for adventuring and risk
Flaws: Racist. Bonds: Poor, Immigrant, Has a crush, Adventurer. Occupation: Map Maker
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp.
Kyle Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a well pressed and immaculate suit (or dress). His skin is also unnaturally pale. His golden hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Money/treasure.
Ideals: Fighting, Logical. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Healer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 15 (+2) | 9 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Randal Camden, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a tan and black handkerchief worn on his right side. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny ruby earrings on each ear.
Personality: He is happy with his job as a Brewer. He turns his eye from what people do, preferring to live and let live. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in a small village he learned the ways of the warrior from his mother. A freak accident while working with his Locksmith mother left him crippled. He has achieved small success as a Brewer.
Motivation: He's attracted to the PC; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Disease. Bonds: Rich, Job, Adventurer, Has a crush. Occupation: Brewer
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Azurite (10 gp). Jade (130 gp). White pearl (130 gp).
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