Trey Westbrook, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a blue armored body suit, with a simple tan line shooting up and back down. His head has been shaved. He has several tiny sapphire earrings on each ear.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Sold as a small child to a wizard, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor. Occupation: Junk Dealer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 400 gp.
Trey Budd, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this western man wears light armors faded through time and improper care. His red hair is braided into rings. His thin eyebrows rest above his beady amber eyes.
Personality: Trey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his old friends; and sabotage a competitor
Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Poor. Occupation: Bather
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp.
Gomory Barclay, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. He carries a battered sickle and tarnished dagger as well. His silver hair is heavily combed to the right. His eyes, though not visible through his cowl, are blue.
Personality: He acts crazy and hedonistic. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Hedonist, Disease. Bonds: Religious. Occupation: Shoemaker
Voice: French accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 15000 cp.
Ernest Graeme, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears grey leather gloves, a grey jacket, and tight pants. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and beady.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Athletic. Flaws: Ugly, Antagonistic, Secretive. Bonds: Adventurer. Occupation: Jeweler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Hugh Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest and prefers green and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. As long as the job gets done he does not care how it got done.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Revenge.
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Bather
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 1 Masterwork studded leather. 1 Half-Plate.
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