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NPC Generator

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Advanced [show]


Guy Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers red and black shirts. His boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His blonde hair is lengthy and is close to two feet long. His eyes are gray and he is always smoking a pipe.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born the only child of a wealthy merchant. His mother took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Marshal

Voice: Voice breaks

Attributes [hide]

Guy Staurheim, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)3 (-4) 12 (+1)16 (+3) 10 (+0)15 (+2)
Skills Intimidation +4, Nature +5
Senses Passive Perception 10
Languages Common, Terran, Druidic, Halfling
Attacks Melee +4 / 1d8+2, Ranged -2 / 1d8-4, Grapple +2

Possessions: 400 gp.


Social Check DCs


Theobald Garfield, Male Human [Permalink]

Personal [hide]

Description: This western man wears professional attire. His clothes are grease stained in places. He wears his black hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He struck the Barber job and began his own company from there.

Motivation: He is wracked by social anxiety.

Flaws: Fearful. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Barber

Voice: Speaks with back of mouth

Attributes [hide]

Theobald Garfield, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)15 (+2) 7 (-2)8 (-1)
Skills Perception +0, Performance +1
Senses Passive Perception 11
Languages Common, Sylvan, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Henry Clayden, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a pastel tunic with brown highlights, and long black pants that bunch up around his shoes. He has a long black beard with little hanging trinkets. He has violet eyes and a pastel hat with a brown feather.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to fit into much smaller and tighter spaces than normal.

History: Henry was born the youngest of three triplets. He dropped out of school before completing his studies. He has been saving his money to try and buy his sister's freedom.

Motivation: He's repulsed by the PC; and regain custody of his son

Ideals: Gifted, Logical. Flaws: Depressed, Antagonistic. Bonds: Family. Occupation: Ruler

Voice: Sleepy voice

Attributes [hide]

Henry Clayden, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)15 (+2) 15 (+2)15 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Undercommon, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Miles Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his golden hair up. He has gleaming, smiling gray eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a brothel owner, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Entrepeneur, Athletic, Justice. Flaws: Depressed. Bonds: Mentor. Occupation: Fletcher

Voice: French accent

Attributes [hide]

Miles Pinkerton, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 9 (-1)13 (+1) 16 (+3)14 (+2)
Skills History +3, Survival +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Guy Clapham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He tends to wear a red poncho over his likewise colored trousers and shirt. He keeps his brown hair in a flapper bob. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is extraordinarily eccentric. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Guy lived on a farm with his father, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Insane, PTSD. Bonds: Attractive, Religious, Family. Occupation: Dyer

Voice: Rolls R's

Attributes [hide]

Guy Clapham, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 6 (-2)10 (+0) 9 (-1)16 (+3)
Skills Medicine +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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