Randal Warwick, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a white vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his white boots flare out at the collars. His golden hair is braided into rings. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has a minor phobia of water and hates getting wet.
History: He was born several months after his mother was called into army service. He struck it rich when he found rare goods in large quantities. He has never given up on his painting dream.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Artistic. Flaws: Addict, Fearful. Bonds: Military, Rich. Occupation: Spy
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 6 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 5 (-3) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Lance Bristol, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he usually wears his red robe and has his rapier always slung over his shoulder. He wears his blonde hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also hits on women, regardless of circumstances.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Mercenary mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's attracted to the PC.
Flaws: Ugly, Disease, Insomniac. Bonds: Has a crush. Occupation: Interpreter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Tim Burton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses in violet turtlenecks beneath a brown coat with white slacks. He wears a broad hat to cover his moderate length silver hair. His eyes are brown.
Personality: He dislikes all the random violence that takes place in the north. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born to a poor family in the city he treasured whatever gifts he got. Tim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Pacifist. Flaws: Insane. Bonds: Criminal record, Poor. Occupation: Shepherd
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Adelard Dumph, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of clubs on his belt, each one with a amethyst on the hilt. He wears his chestnut hair up in a very large beehive style do. His eyes, though not visible through his cowl, are gray.
Personality: He speaks before he thinks and is too direct. Further he is a bit of a stoner and is frequently out of it.
History: He was born a particularly ugly child, much to the horror of his parents. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting. Flaws: Ugly, Impulsive, Addict. Bonds: Adventurer. Occupation: Miller
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
Possessions: 400 gp.
Clerebold Byron, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He likes to wear grey tank tops with black pants. His brown hair is slicked back into a classic pompadour. His violet unseeing eyes seem to look past you.
Personality: He will rave to anyone who will listen. He is obsessed with a lost civilization.
History: Clerebold was born the youngest of three triplets. His first spouse was a Map Maker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend
Ideals: Athletic. Flaws: Disease, Insane. Bonds: Adventurer, Family. Occupation: Fisher
Voice: Indian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 16000 sp.
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