Heward Winchester, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a clover on it. His golden hair is long and unkept. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Cocky and sure of himself, he believes he is the best Stylist born in the past three hundred years. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of northern immigrants he idolized his father. Like his father and his brother before him, after school he went straight into learning to become a Stylist. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is content; and a rival would like him out of the picture
Flaws: Ugly, Mundane. Bonds: Job, Rich, Immigrant, Criminal record. Occupation: Stylist
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Azurite (16 gp). Eye agate (16 gp). Iolite (60 gp).
Percival Harley, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a grey broad hat and grey clothes. His skin is also unnaturally pale. His head has been shaved. His ears are large.
Personality: While he acts the brute, he is far gentler than he would appear. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Percival was left his father's suit of armor and trained in its use and care. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Dilettante
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Thomas Kimberly, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears suspenders and tan workpants. His shirt is pastel, and he wears a heavy tan leather apron most of the time. His hair is cut close to his head. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the recently deceased. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Gifted, Justice. Flaws: Ugly, Disease, Insomniac. Occupation: Body Guard
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. Azurite (15 gp). Moss agate (15 gp). Moss agate (15 gp).
John Beitz, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his kukri. He wears his black hair down. His eyes are a pleasant blue.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is skeptical of what others tell him and is slow to trust.
History: John lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Persistence. Flaws: Shy. Bonds: Family, Immigrant. Occupation: Gardener
Voice: French accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Halfling, Auran, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2100 sp.
Arnold Blakeley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. His white hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are brown and he is always smoking a pipe.
Personality: He can speak with the recently deceased. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Arnold was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Nature, Criminal record. Occupation: Carter
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Terran
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: Brown-green garnet (80 gp). Banded agate (10 gp). Black opal (1100 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!