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NPC Generator

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Simon Langston, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. He has no hair. His green unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a font of random trivia from the lore and stories he has discovered

History: The child of a Bounty Hunter, who enjoyed hunting, Simon was taken on many hunting expeditions. A freak accident while working with his Bounty Hunter mother left him crippled. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and someone believes him a fraud

Ideals: Logical. Flaws: Ugly, Disease, Cynical. Bonds: Nature. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Simon Langston, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)18 (+4) 16 (+3)12 (+1)
Skills Acrobatics +5, Nature +6
Senses Passive Perception 13
Languages Common, Celestial, Draconic, Aquan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +6

Possessions: 600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Van Es, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in white turtlenecks beneath a black coat with brown slacks. His moppish chestnut hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: He acts crazy and hedonistic. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. One day when Gerald was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Gerald was heart-stricken from the event, and his father started working long hours to provde for them. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found.

Flaws: Hedonist, PTSD. Bonds: Attractive, Military, Family. Occupation: Brewer

Voice: Draws out vowels

Attributes [hide]

Gerald Van Es, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)13 (+1) 11 (+0)5 (-3)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Cloth of gold vestments (110 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). 1 Everburning torch. 3 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Diggory Tindall, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and he perpetually has his monstrous two handed axe ready. His head has been shaved. He wears an eyepatch.

Personality: He has always had a great fascination with Human culture. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Bellfounder father left him crippled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Racist, Shy, Disease. Occupation: Barber

Voice: French accent

Attributes [hide]

Diggory Tindall, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gilbert Fidget, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears a white armored body suit, with a simple violet line shooting up and back down. He wears his brown hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: He feels threatened by others.

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Gilbert Fidget, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)16 (+3) 15 (+2)16 (+3)
Skills Athletics +3, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 100 gp.


Social Check DCs


Guy Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a long black beard with little hanging trinkets. His brown eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To prove his worth to the world; and to find somewhere to settle down

Ideals: Opinionated, Entrepeneur. Flaws: Impulsive, Mundane. Bonds: Attractive. Occupation: Jeweler

Voice: Old Prospector

Attributes [hide]

Guy Gracey, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs

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