Theobald Webley, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. His black hair is heavily combed to the left. His eyes are hazel.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a very good compulsive liar and kleptomaniac.
History: Born to a pair of adventurers, Theobald grew up listening to his mother's many stories. His first spouse was a Interpreter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a Locksmith soon after.
Motivation: Human compassion; and regain custody of his son
Flaws: Racist. Bonds: Job, Criminal record, Adventurer, Family. Occupation: Locksmith
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Trym Bradford, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan cloak and cross-gartered yellow stockings. He sports a long silver beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Trym was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Bounty Hunter soon after.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and to protect his home
Flaws: Impulsive. Bonds: Immigrant, Attractive, Guardian, Job. Occupation: Bounty Hunter
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 5000 cp. Violet garnet (600 gp). Black pearl (600 gp). Golden yellow topaz (600 gp). 1 Masterwork Thieves’ tools.
Gunter Burton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a black cloak and cross-gartered brown stockings. He wears his red hair down. He has a dull look in his blue eyes.
Personality: He is fixated on the number 37. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. In the meantime he has taken over work as a Ruler and occasionally as a mercenary.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Insane, Disease. Bonds: Adventurer, Job. Occupation: Ruler
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 cp. 1 Masterwork Uncommon Weapon.
Lance Ramsey, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an entirely blue suit with black socks and a vest with buckled shoes. His blonde hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He served in the navy to pay for his family's outstanding loans. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Ugly, Selfish. Bonds: Poor, Religious, Military. Occupation: Armorer
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: Gold dragon comb with red garnet eye (700 gp). Sapphire pendant on gold chain (1000 gp). 1 Minor magic item.
Lewis Yardley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a black cloak and cross-gartered blue stockings. His brown hair is styled in orderly dreadlocks. He has hazel eyes and a black hat with a blue feather.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a great chef.
History: Born to a Stableman, his father struggled to pay the bills. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He got away from his former life and has fallen to alcoholism.
Motivation: To pay off his debts; and money/treasure
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Poor, Debt. Occupation: Assassin
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Fire opal pendant on a fine gold chain (500 gp). 1 Masterwork Uncommon Weapon.
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