Lance Nibley, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized topaz on his left hand. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny topaz earrings on each ear.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Entrepeneur, Professionalism. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Bounty Hunter
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Star rose quartz (20 gp). Hematite (13 gp). Red garnet (130 gp). 1 Disguise kit.
Thomas Hornsby, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is typically in his Body Guard uniform. He wears a feathered hat to hide his balding. His face is scarred and worn.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He then took over the family business and is one of the better Body Guard for hire.
Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Joker. Flaws: Ugly. Bonds: Job, Poor, Criminal record. Occupation: Body Guard
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Infernal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 50 pp.
Dean Denholm, Male Human [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his falchion always slung over his shoulder, and he perpetually has his falchion ready. He wears a colorful flower in his black hair. This amber eyed easterner is not easily forgotten.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has all his life been fascinated with writing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal writing training, and achieved minor success. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He is a bit of a kleptomaniac.
Ideals: Fighting, Artistic, Gifted. Flaws: Secretive. Bonds: Attractive. Occupation: Map Maker
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1700 sp. 1 Half-Plate. 1 Chain shirt. 1 Darkwood Buckler.
Everard Byron, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is portly but not overly obese. He keeps his silver hair in a flapper bob. He is baby faced.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a ruthless business man, a trait he acquired from his father.
History: His parents moved while he was still in utero so he is the first generation to be born here. Like his father and his brother before him, after school he went straight into learning to become a Gardener. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Entrepeneur. Bonds: Job, Immigrant, Criminal record. Occupation: Gardener
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2500 sp.
Gilbert Colby, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.
Personality: He dislikes all the random violence that takes place in the south. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Gilbert lived on a farm with his father, near the main road leading to a nearby town. Gilbert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gilbert decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: Regain custody of his son.
Ideals: Pacifist. Flaws: Insane. Bonds: Rich, Criminal record, Family. Occupation: Roofer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
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