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Advanced [show]


Gunter Benson, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man very much looks the part of a Marshal, and a wedding ring on his right hand. His hair, while still mostly brown, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was raised in a white middle class family as the only child. In his 16th year, his parents were killed by a illithids raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.

Motivation: Revenge; and he wants revenge against illithids

Ideals: Logical. Flaws: Mundane. Bonds: Job, In love, Enemies. Occupation: Marshal

Voice: Spanish accent

Attributes [hide]

Gunter Benson, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 5 (-3)15 (+2) 12 (+1)13 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Norman Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears rags and sports a simple walking cane. He has done his best to style his white hair to look like a famous performer. His green eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also is a firm believer in the manly ideal.

History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: To be a Map Maker again; and wants a kiss

Flaws: Selfish, Impulsive. Bonds: Poor, Job, Has a crush. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Norman Enfield, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)16 (+3) 12 (+1)11 (+0)
Skills Intimidation +2, Stealth +1
Senses Passive Perception 11
Languages Common, Celestial, Orc, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 6000 sp. Silver pearl (160 gp). Amber (160 gp).


Social Check DCs


Guy Ashley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear black pants and tee shirts. He wears a colorful flower in his silver hair. His eyes are likewise blue.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends

Ideals: Fighting. Flaws: Hedonist. Bonds: Poor, Attractive, Slave. Occupation: Mayor

Voice: Complex vocabulary, royal

Attributes [hide]

Guy Ashley, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)8 (-1) 14 (+2)11 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Bertram Alton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'8" and is generally shirtless and showing off his tattooed chest. His red hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich northern family. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Flaws: Disease. Bonds: Guardian, Rich, Criminal record, Family. Occupation: Bowyer

Voice: Speaks in third person

Attributes [hide]

Bertram Alton, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)14 (+2) 8 (-1)14 (+2)
Skills Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 500 sp.


Social Check DCs


Anselm Kent, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a fancy black suit. His whole body is exceptionally muscular. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of a Unemployed, who enjoyed hunting, Anselm was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Banker for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Immigrant, Nature, Job. Occupation: Banker

Voice: Dutch accent

Attributes [hide]

Anselm Kent, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)16 (+3) 13 (+1)13 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Masterwork Heavy wooden shield.


Social Check DCs

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