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Advanced [show]


Arnold Addington, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his halberd. His brown hair is drawn into a tight pony tail with a rose scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: Calm and collected, he is a well trained Barber. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the east his family was never financially stable. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult.

Ideals: Logical. Bonds: Job, Poor. Occupation: Barber

Voice: Stutters

Attributes [hide]

Arnold Addington, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)16 (+3) 8 (-1)12 (+1)
Skills Acrobatics +1, Medicine +1
Senses Passive Perception 9
Languages Common, Terran, Druidic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gerard Asheton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears rags and sports a simple walking cane. His brown hair is smooth and relatively long. His thin eyebrows rest above his beady green eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Optimist, Fighting. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Jeweler

Voice: Russian accent

Attributes [hide]

Gerard Asheton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 11 (+0)12 (+1) 13 (+1)8 (-1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Tiger eye turquoise (7 gp).


Social Check DCs


Bertram Barclay, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and wears baggy white pantaloons and a grey scarf. His hair is greying and his face has many wrinkles. His ears are large.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He plays an instrument quite well.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Artistic. Flaws: Ugly, Disease, Insomniac. Bonds: Adventurer. Occupation: Spice Merchant

Voice: Russian accent

Attributes [hide]

Bertram Barclay, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 17 (+3)15 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Holy water. 1 Holy water. 1 Holy water.


Social Check DCs


Dean Pickering, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants. His moppish chestnut hair is in a traditional bowl cut. His fierce gray eyes like to dwell on things.

Personality: A skeptical and narcissistic man, Dean's first love is himself. His second love is also himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was granted necromantic powers by his dying brother.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants revenge against giants

Ideals: Impeccable, Gifted. Bonds: Criminal record, Enemies. Occupation: Shipwright

Voice: Spits and sputters

Attributes [hide]

Dean Pickering, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)10 (+0) 15 (+2)16 (+3)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Masterwork studded leather.


Social Check DCs


Robert Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and carries greatswords. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his blue eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Robert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His spouse's relatives view him with great suspicion; and to find somewhere to settle down

Ideals: Fighting. Flaws: Mundane, Hedonist. Bonds: Job, Family. Occupation: Locksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Robert Hadleigh, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)9 (-1) 11 (+0)12 (+1)
Skills Acrobatics +1, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. Amethyst (120 gp). Sard (50 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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